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hi :) i finished first boss in my map yesterday, and he has a spell which is exactly like Mana Shield, duration set to 10... but as soon as he gets hit ONE time, it goes away - and he doesnt go out of mana cus he got 3500 mana, and each hit only takes 250 mana away.. so is there any other explanation to this?

second question: theres 3 heroes in this map, a tank, healer and dps - but when you engage the boss he begins running around like a fool and hit everyone.. it seems like he goes for the one who last threw a spell, is it possible with a system or something to make him stay, atleast most of the time, on the same person? its a bit weird cause all the normal monsters up to the boss doesnt do this.. they stay on the person closest to them (which is the way i want it)
 
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First question: I don't know. Maybe there is a hard-coded limit to how much damage a mana shield can absorb.

Second question: You didn't give him wander? Is the boss based off spells only or does he have a normal attack like most other? Is the boss somehow made different from other units, except for having a lot of hp and such things? It doesn't make much sense tbh. I'd try and make a test trigger that orders him to attack a unit, and see if he will stay at that target. If that works, then, every time he launches an attack at a target, try and order him (with trigger) to attack that target again.
 
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thanks for your respond :)

i didnt give him wander, he got 3 spells tho (i removed the mana shield now)

first spell: throw infernal, he throws an infernal (Inferno spell) every 15 second

second spell: permanent immolation - 25 damage per second

third spell: burning heat, everytime he attacks all enemies gets -2% auto-attack damage, stacking up to 50 times

so.. i think the reason might be the infernals, or that he switches targets to the last person who made a spell.. but if that person runs away (as i did, cus i wanted to kill him :p) then he changed target again to the tank.. :S
 
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Hmm... but no other units act like that, so it would be weird if he did. If you have not scripted the boss' behaviour in any way, I can imagine that you should take a look on the current & original functions of the various spells it has. A force with no AI always uses a minimum degree of AI of course, and I have no idea how that mini-AI thinks. Immolation, for instance, gives a buff to close enemies. So attacking new targets constantly could prove a good tactic if you have immolation (and is a melee unit), thus spreading your buff to as many foes as possible. Maybe that's it (would make a little sense to make the AI like that).

Edit: You could try and give immolation to other units, and see if they start behaving the same way. And I wonder what you based Burning Heat on?

Edit: Try and take away each spell and test, one by one, just to discover what's causing the problem. Whatever spell is causing the trouble (if a spell is), you can just have a dummy unit cast the problematic spell, and check and subtract from boss' mana every time.
 
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true, thanks lots for your great responds :)

i based burning heat off of Command Aura, set the damage bonus to negative values, it has 50 levels, everytime he hits the spell levels up... :) and ofc it targets enemies :p

and you might be right with the immolation :< ill test it, thank you mate :)
 
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I believe its burning heat. A bug that also attacks the hero that has it. Happened to me once, but different spell. Here, if I'm right, just use immolation.
 
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its not any of the bosses spells :( it seems like whenever i, as tank, use a spell based off of Channel it messes up.. but then again, i got a battle roar triggered (to make a positive effect on allies and a negative on enemies) that one makes the enemy run around too... but this DOESNT happen on normal monsters :S only to the bosses... (ive made a new boss, with other spells, and he also does it)
though if i cast the spell and hit RIGHT after i cast it, i regain the tanking.. oh and the "Follow Through Time" (im not sure if it has any effect to this problem :eek:) is set to 0.00..
 
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Are bosses heroes?
Or something specific to bosses (not spells), but unit tipe or so thats different from normal monsters.
And maybe conditions.

Oh, and if its made out of taunt, did you remove enemies, heros and such. Cuz you could have left a condition that will taunt bosses. Such as heroes or mechanical or whatever.
 
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all bosses are heroes :) that +they got triggered spells are pretty much everything that differs them from normal units :)

and i dont have any taunt spells, if thats what you mean :eek:
 
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