First one how can we detect someone is REALLY attacked (attack is completed)
I think it requires a BIT jass. I want to make sure attack is finished to execute the trigger for example I have a buff that ends when you attack someone and when I attack someone and press stop in backswing+damagepoint time it removes the buff and target unit doesnt get damaged. I think I gave enough information
Second one how can I make a chain lightning with custom damage like x2 int damage of everytarget well I can create int/5 ammount of dummy casters with 10 damage chain lightning but is there another way for it
And first question is more important for me
I think it requires a BIT jass. I want to make sure attack is finished to execute the trigger for example I have a buff that ends when you attack someone and when I attack someone and press stop in backswing+damagepoint time it removes the buff and target unit doesnt get damaged. I think I gave enough information
Second one how can I make a chain lightning with custom damage like x2 int damage of everytarget well I can create int/5 ammount of dummy casters with 10 damage chain lightning but is there another way for it
And first question is more important for me