- Joined
- Mar 3, 2012
- Messages
- 2
Ok
First problem: I have 2 way gates. I have drawn the regions, and linked them together.
NOW: whenever i left click on it with a unit, the unit goes and reaches the way gate. once it reaches the way gate, it stops, turns around, and heads for the other region, instead of teleporting there.
Second problem: my map has several lanes of war. on a lane, units spawn in front of their base, and then are ordered to attack move to the other base. there are towers all across the lane, defending their bases. In front of the base, a hero and two incredibly powerful "bodyguard" units act as last defense.
However, in one of the lanes, whenever an enemy unit attacks one of their towers, the bodyguards run to defend that tower, and then head back. In that same lane, the enemy's bodyguards stay put, when their towers are attacked. In other lanes, the bodyguards stay put, as well
So how to I stop them from defending? I have already turned off all ai.
First problem: I have 2 way gates. I have drawn the regions, and linked them together.
NOW: whenever i left click on it with a unit, the unit goes and reaches the way gate. once it reaches the way gate, it stops, turns around, and heads for the other region, instead of teleporting there.
Second problem: my map has several lanes of war. on a lane, units spawn in front of their base, and then are ordered to attack move to the other base. there are towers all across the lane, defending their bases. In front of the base, a hero and two incredibly powerful "bodyguard" units act as last defense.
However, in one of the lanes, whenever an enemy unit attacks one of their towers, the bodyguards run to defend that tower, and then head back. In that same lane, the enemy's bodyguards stay put, when their towers are attacked. In other lanes, the bodyguards stay put, as well
So how to I stop them from defending? I have already turned off all ai.