(2) Lost isles

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Reactions: Arrr and deepstrasz
Lost isles
Find who or what is hidden on the isles and conquer them.

Information about the map
This is a 1v1 melee map.
Made in Sunken ruins tile set.


Creeps
4 green camps
10 orange camps

Buildings
2 goblin laboratories
4 gold mines ( 2 = 12500g , 2 = 16000g )
2 taverns
2 goblin merchants

Map maker
TPE.YelloW

Updates
2/6/2017 - Recreated map, made rush possible by adding way gates.
3/6/2017 - Removed waygates , updated screenshots.



Previews
Contents

Lost Isles (Map)

Reviews
deepstrasz
Changes made. Approved.
Level 14
Joined
Jan 7, 2017
Messages
466
Pretty cool map you have there! aparantly there is no reason to approve it at all or maybe theres a posibility I played the map heres my review

1.The camps are too near and the map is to small you cannot even build 12 buildings exept if you capture the other goldmine
2.At least think of the base of the player there main base is too small at first whenever you put a building next to the creeps they attack you for no reason. (That is what exactly what you did in your last melee map creeps too near to the base)
3.Issues you can't even cut the trees in the middle quicker there is no right spot to put a lumber mill at least put a space for the lumber mills
4.Creep cams are just 2 to 2 can you resize the map to mabe 96x128 or just big enough for some creeps to put into and the base of the player
5.Terrain seems okay to me
6.The items drop are not random at all you have to make it random as I said in your other melee map
7.This map is not semetrical at all the players base size are not desame the other one is big and the other one is small you have to copy and paste to make it semetrical.

Rated the map 1/5

=====================================================

Overall the gameplay of the map is not comfortable there is no way of rushing the enemy in the first game.But you did your best in making melee maps at least follow some of this advises or maybe follow them all and then maybe you will have a second approved melee map.
 
Level 5
Joined
Jul 14, 2016
Messages
35
Pretty cool map you have there! aparantly there is no reason to approve it at all or maybe theres a posibility I played the map heres my review

1.The camps are too near and the map is to small you cannot even build 12 buildings exept if you capture the other goldmine
2.At least think of the base of the player there main base is too small at first whenever you put a building next to the creeps they attack you for no reason. (That is what exactly what you did in your last melee map creeps too near to the base)
3.Issues you can't even cut the trees in the middle quicker there is no right spot to put a lumber mill at least put a space for the lumber mills
4.Creep cams are just 2 to 2 can you resize the map to mabe 96x128 or just big enough for some creeps to put into and the base of the player
5.Terrain seems okay to me
6.The items drop are not random at all you have to make it random as I said in your other melee map
7.This map is not semetrical at all the players base size are not desame the other one is big and the other one is small you have to copy and paste to make it semetrical.

Rated the map 1/5

=====================================================

Overall the gameplay of the map is not comfortable there is no way of rushing the enemy in the first game.But you did your best in making melee maps at least follow some of this advises or maybe follow them all and then maybe you will have a second approved melee map.
Im creating a new map based of this one. It will have most of the ideas from this map scratched but it will contain same creeps , tile set and number of players. Just need time :) i will replace it with this map
 

deepstrasz

Map Reviewer
Level 72
Joined
Jun 4, 2009
Messages
19,466
1. Would remove the Way Gate to lessen the abuse of rush tactics. Plus, the distance between the gates is almost meaningless.

Other than that it's OK.

Set to Awaiting Update.

======================================

Always check/recheck the Map Submission Rules! (Map Submission Rules)

If you want more reviews, come here:
The Grand Review Exchange!
 
Level 14
Joined
Jan 7, 2017
Messages
466
Level 5
Joined
Jul 14, 2016
Messages
35
1. Would remove the Way Gate to lessen the abuse of rush tactics. Plus, the distance between the gates is almost meaningless.

Other than that it's OK.

Set to Awaiting Update.

======================================

Always check/recheck the Map Submission Rules! (Map Submission Rules)

If you want more reviews, come here:
The Grand Review Exchange!
Removed the waygates. Now i wonder if there is a rush possibility.
 
Level 5
Joined
Jul 14, 2016
Messages
35
I really like the map layout

I would probably cut a path in the middle tree area to open up the map bit more, make the shops and expo treelines slightly thicker, and make bases closeable, some quick suggestions
I was considering the middle part and the shops.
Maybe ill do it, but probably not since it would look ugly :p
but thanks for checking out my map :) !!!!!!
 
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