Oh look, another twist to a red map xD
Keeping this short, the usual notes:
1. The lvl 10 creep this close those to the base does not work since he will attack main base buildings that are under construction if they are too "close" to him, which can happen easily.
2. It's interesting that player will have expand so close to the center, but it might be too extreme. Imho having a block of unwalkable terrain in the center usually isnt a good idea.
3. Better set all but one creep on these mines to camp.
4. The tilest combination looks odd for my taste.
5. No complaints about creep and items otherwise.
6. Possibly heroes at the eastern taver can become stuck on its left side? Very unlikely, but not unthinkable.
7. Imo it should be possible to build AoWs closer to the 3-2-1-1 spot.
8. Once again unguarded buildings, this time market places. I dont see an issue with that.
So that lvl 10 crep needs to be fixed. The rest is optional. Map set to Awaiting udpate.