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Glactic Mordien(Space RP)

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Level 3
Joined
Oct 10, 2009
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Hello everyone this is my new forum rp, Glactic Mordien. I will first start off with the story line.

Story Line
The year is 3015, and humans have advanced technology to the point of fast space travel. They have gotten ahold of some alien tech and have made there own weapons based off of it. Other races too have been developing, some wanting peace, others wanting war. Some of these thing effect you, some don't, You can decide if you want it to or not, just be careful not to die, you would have to start a new life!

Rules
Have fun
Respect
NO flaming
No Super uber items
Making Your Own Races/Characters/Classes/Items/Worlds/Vehicals


NEED TO BE IN THESE FORMATS

Races
Life Span
Technology
Home World
Goverment
Money System
Powers/Skills

Characters
Name
Race
Goals
Weapon(s)
Armor
Class
Money
Backround Info
Other Stuff

Classes
Weapons Allowed
Requirments
Armor Allowed
Races Allowed
Backround Info
Extra Stuff

Worlds
Name and status - planet, moon, asteroid etc.
Climate - hot or cold, overall tropical or a complete ice planet etc.
Atmosphere - breathable, thick or thin, poisonous etc.
Size - obvious
Primary terrain features - If your planet has a long mountain chain running around the entire planet, this is where to add it
Radiation level? - might be useful
Resources - Metals, oils and gases, coal, uranium etc.
Life forms, if any - some important species
Primary Inhabitants - you get it
Population level? - Might be useful as well
Commerse - Exports/Imports, what is produced etc.
Extra info

Vehicals
Name
Type - ground, air, space etc
Power source - what's powering the vessel, oil, coal, plutonium etc.
Weapons - obvious
Armour - Obvious aswell
Extra details
Background info


Post all of this stuff HERE! In This thread.

Rp Thread Is Here: http://www.hiveworkshop.com/forums/roleplaying-370/glactic-mordien-rp-thread-149432/#post1370334
 
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Level 3
Joined
Oct 10, 2009
Messages
28
My Stuff

My Stuff

Race
Humans
120 (MAX) Years
Medium Technology
Earth
Humanic Goverment
Dollars
Medium Stregth and Smartness, Easy to infulence, Couragous, Brave

Classes

Engineer- Melle Weapons, Shotguns, Pistols, Assualt Rifles
5 Years of advanced Industrical Training
Medium Armors
Humans
Trained to fight with turrents and forcefields, repairing, and other skills the engineer is a perfect support class.

Soldier- All HUMAN Weapons, but not as much training in all of them.
3 Years Of Millitary Program Training
All Human Armor
Humans
Trained, Hardened, and pushed to the max, human soldiers are some of the best trained fighters in the galaxy.

Medic- Shotguns, Injectors, Assault Rifles, Melle Weapons
3 Years of Medical Training, and a Doctor Degree(8 Years)
Medium Armor
Humans
Trained to heal, these medics keep the war going by helping there allys.

Sniper- Sniper Rifles, Pistols, Melle Weapons
5 Years of Distance Shooting Training
Light Armor
Humans
Trained to shoot from 2 miles away these bad boys are alsome for special missions.

My Character
John Hawk
Human
Help the H.M.P. bring justice to Quadrent 9, Home of Earth
1T80 Sniper Rifle
Ghillie Suit
Sniper
$19,000 Dollars in Millitary Credits
Born in Virgina this man John wanted to become a soldier, but after taking the M.E.T. test he had to become a sniper if he wanted to still be enrolled. This did not make him quit, he stayed and is still serving H.M.P. today. He is now age 27.
 
Level 14
Joined
Jul 8, 2009
Messages
1,783
Race
Lordime
5000 human years
High Technology but uses melee and low tech weapons for anything but space.
Fredolis
The Lordime Council
Credits
High IQ and Medium Strength, Wize, Can use powerful mental powers.


Zoran- Melee weapons
10 Years Of Millitary Combat Training
All Lordime Armor
Lordime
Trained, Hardened, Lordime soldiers are some of the best the melee combatants of the best in the galaxy.

Helonis - Crossbow
20 Years of Military Combat Training
Light Armor
Lordime
Trained to shoot from 5 miles away. These bad boys are best for special missions.

Psykicer- Force Melee Weapons
30 Years of Military Combat Training/Mental Training
Light Armor
Lordime
Trained to use their powers to their best. These bad boys are best for special missions.

Markier- Any weapon, Lordime or Alien (little training)
200 Years of Military Combat/Mental/Medical/Industrial/Natural/Diplomatic Training
Special Armor
Lordime
Trained to use their powers to their best. These people are the known best fighters in the Ngaliema.



Cronis- planet
Forest planet.
Thin atmosphere, lots of Meitnerium gas, some oxygen, much Xenon metals.
About the size of Saturn.
Enormous Forests, lots of water activity.
High
Xonite Metal (a special metal used by the Lordime for armour and weapons).
Many Life-Forms, all are radiation altered. Korne- Food, Sliithe- riding beast.
Lordime
Roughly around 4 billion Lordime
Exports:Xonite. Food.
Home world of the Lordime.

Korthalle- planet
Export Planet
thick atmosphere, lots of oxygen and much metals.
A little bigger than Earth.
Enormous factories.
Medium
Lots of Metals, oils, and coals.
One Life-Forms.
Roughly around 4 billion Lordime
Exports:Metals, oils, coals.
Export world of the Lordime.


My Character
Deleno Skocu
Lordime
The Last of the Markier, is a special person in the council.
Renae force maxe
Markier Suit
Markier
Unlimited credits for he is the Markier.
Born in Cronisa, Deleno trained with the Markier and became a Markier. Then a Markier turned upon the others and a great war started. After the great war He was the last of the Markier. He now works for the ruling party personally.
 
Last edited:
Level 19
Joined
Apr 30, 2007
Messages
1,937
Race:
Ranaakû
145-160 human years
Medium, but strange technology
Kroonûkur
Non-Hierarchial tribal counsils
Bloodstones
Honest, high agility, highly adaptable, claws and powerful jaws, medium intelligence, medium-low strength, predatorial, aggressive, unforgiving, somewhat primitive in their ways.

Classes:

Note: Ranaakû mostly uses guerillia tactics and dig large underground networks.

Tracker:
Melee weapons, Ranaakû sharpshooting rifles, Ranaakû Handguns and Boltguns
4 years of hunting training, 2 years of tracking training and hunting experience.
No armour
Ranaakû
Agile warriors, trained in tracking others over long distances, has excellent stamina and can run for hours without break. they excel at leading troops to their prey and point out traps. Has special goggles with nightvision and heat detector.

Skirmisher:

Melee weapons, Ranaakû assault rifles, Ranaakû Handguns and Boltguns.
2 years of hunting training.
Light body armour
Ranaakû
The standard warriors of the Raanakû, excellent stamina and endurance. Fierce and savage warriors that enter combat careless of their own safety.

Sniper:
Melee Weapons, Ranaakû Sharpshooting Rifles, Needle Crossbows
6 years of hunting training and 6 years of experience
Light Body Armour
Ranaakû
Equipped with Ranaakû camo-devices which renders it nearly invisible and even cloaks bodyheat. Trained to shoot from long distances and to discern anatomy from a distance for better kill ratio. Most Snipers have experience as trackers.

Hunter:
Melee weapons, Ranaakû assault rifles, Ranaakû Handguns and Boltguns.
2 years of hunting training and 2 years of experience.
Light Body Armour, Kinetic Shields.
Ranaakû
Better trained than skirmishers, these warriors fight with kinetic shields and assault rifles at the same time proving very effective at countering weapons such as shotguns.

Trapmaster:
Ranaakû Handguns and boltguns, Combat Claws and Grenade Launchers.
4 years of Trapmaster Training, 2 years of combat experience
Medium Body Armour
Ranaakû
Special anti-armour and ambush troops who excels at laying clever traps for the enemy. Known to have countered enemy armour with clever traps and hidden explosives.

Tribal Sage:
Combat Claws, Lightning Staffs, Injectors
6 years of sage training and 4 years of herbalism training
No armour.
Ranaakû
The sages uses tribal medicine to heal the wounded. Their lightning staffs can deliver devastating damage, but fire slowly.

Dreadnought:
Kinetic Blades, Void Guns, Melee weapons.
20 years of Melee combat training and 10 years of combat experience
Kinetic Shield, Kinetic Body Armour
Ranaakû
The Ranaakû Dreadnoughts is the most fearsome warriors of the Ranaakû armies. They can withstand terrible amounts of damage and slaughter enemies with their Kinetic Blades. Their Void Guns are devastating against heavily armoured units. Luckily for their enemies however, Kinetic Technology is extremely expencive, and only one division of these warriors exsist.

My Character

Rookrootu Maliskan
Ranaakû
Preserve peace on Kroonûkur and defend their mining operations in the Raakashi sector.
Kinetic Blade, Power Claws, V-14 Prototype Void Rifle
Kinetic Shield, KZ-X-7 Prototype Kinetic Personell Armour
Dreadnought
7872 Bloodstones
Rookrootu was born in the Kalawashi Tribe during the War of the Grasslands. He was trained by the local Dreadnoughts as one of them from an early age and fought in the war only 17 years old, not yet fully trained. He was considered fully trained when he turned 36 and vowed to stop the raging wars on the planet. He and a growing amount of followers finally managed to unite their people in a loose state where every thing was decided by 427 tribal spokesmen, one speaking for each tribe. At the moment he is working as one of the leaders of the mining operations in the Raakashi sector, 43 years old. He does have the habit of smoking Rooha, a mildly narcotic weed similiar to Marijuana. However, due to the atmosphere of Kroonûkur, the Ranaakû have developed strong lungs and powerful mucosa, and risk no long term effects or cancer from such narcotics.
 
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Level 3
Joined
Oct 10, 2009
Messages
28
Rp

Gyrosphinx, your race and classes are exepted into the rp. SoLmaster your people seem a little bit too over powered, please make them a little less powerful and they will be in.
 
Level 19
Joined
Apr 30, 2007
Messages
1,937
If its okay, I'll post some scetches of my race and their stuff so that you can get a better idea of how they look.

And for some guidelines to how to write Vehicles and Worlds I made these suggestions, use them if you like them:

Worlds:
Name and status - planet, moon, asteroid etc.
Climate - hot or cold, overall tropical or a complete ice planet etc.
Atmosphere - breathable, thick or thin, poisonous etc.
Size - obvious
Primary terrain features - If your planet has a long mountain chain running around the entire planet, this is where to add it
Radiation level? - might be useful
Resources - Metals, oils and gases, coal, uranium etc.
Life forms, if any - some important species
Primary Inhabitants - you get it
Population level? - Might be useful as well
Commerse - Exports/Imports, what is produced etc.
Extra info



Vehicles:
Name
Type - ground, air, space etc
Power source - what's powering the vessel, oil, coal, plutonium etc.
Weapons - obvious
Armour - Obvious aswell
Extra details
Background info

So for some examples:

Kroonûkur - Planet:
Overall sub-tropic to temperated, lush and fertile.
Thick atmosphere, toxic fumes, spores, lots of nitrogen, some oxygen, much sulfuroxide.
A little smaller than Earth, about the size of Venus.
Enormous Forests, lots of volcanic activity.
Low
Iron, Coal, Thorium, Bloodstones, Sulfur, Fruits, Lumber, Bauxite, Copper, Trazzaroite (a special metal used by the Ranaakû for armour and weapons), Rooha (narcotic weed).
Many Life-Forms, Torakha (used by the Ranaakû as beasts of burden), Haarina (kept as husbandry), Kookuroku (hunted for food)
Ranaakû
roughly around 3,7-3,8 billion Ranaakû
Exports: Steel, Thorium, Aluminium, Rooha, Light Spacecrafts, industrial tools and machinery, mining gear, Camo-devices. Imports: Saroon Gas (used as a fuel), Titanium, Hemp.
Home world of the Ranaakû.

Raaka-1 - Planet:
Cold, rocky planet
Thin, mostly nitrogen, no oxygen, some carbonmonoxide, not breathable for oxygen breathing creatures.
About the size of Mars.
Vast seas of fine, fine coal powder.
High due to the thin atmosphere
Thorium, Trazzaroite, Bloodstones, Saroon Gas, Bauxite.
None except Ranaakû colonists
Ranaakû colonists
23 000 Ranaakû
Exports: Thorium, Trazzoite, Bloodstones, Saroon Gas, Bauxite. Imports: Food, mining gear, industrial machines.
Most important planet in the Ranaakû mining operations in the Raakashi sector.

A note about kinetic technology:
The kinetic technology is a technology based around billions of tiny particles moving at extreme speeds in small controlled fields of gravity. This technology actually "eats away" matter, which makes it highly efficient as melee weaponry and armour. But to keep the particles in line, there are need of a sufficient energy source. The ranaakû are using Saroon gas for this, as its their only fuel which is efficient and powerful enough for this purpose.
 
Last edited:
Level 3
Joined
Oct 10, 2009
Messages
28
Re

Gyro thanks for the tips, I will be editing my post, well nice job with the stuff you made, and I would enjoy seeing sketches of your race.
Sol, your classes have been approved, but the 100 mile shooting thing, they can either shoot once every hour, or it is a max 5 miles, unless it is a mounted(unmovable) weapon. Best fighters in the universe are combined forces. I will be making: Rograts(A robotic race that is harder to kill and has good programing by the humans), Tyroons (Bug-Type race that can make fighters quickly)
 
Level 3
Joined
Oct 10, 2009
Messages
28
Re

Rograts
200 Years( Until Hardware Shuts down)
High Technology
Hu'Tarian
No Goverment
Parts
Can't Influnce, Fearless, Hard to kill, Robotic

Rograt Classes
Repairer- Wrenches, Fixxer Watches, Smelters
8 Years Mechanical Training
Rograt Armor
Rograt
Fast Repairers, can repair rograts to full condition, they are very important in the Rograt Millitary.

Techer- Decrypter, Magno Keys, Holo Blaster
4 Years Mechanical Training and 7 Years Technology Training
Rograt Armor
Rograt
Can Decrypt things, great at finding out info on anything the Rogratian Millitay needs.

Vizzor- Holo Blades, Holo Guns, Holo-Nades
9 Years Fighting Training
Rograt Armor
Rograt
Fighters for the Rogatian Millitay, very skilled with holo guns and blades.

Tyroons
10 Years( 1,000 For Queen)
Low Technology
Garr'Tania
Queen Ruled
Slime
Brave, Queen Ruled, Loyal, Multiply Quickly

Tyroon Classes
Brooder- Egg Sacks, Claws, Teeth
None
Alien Shell
Tyroon and other Bug-Type Races
Brooders are the creators that can make massive armys quickly.

Morpher- All weapons(not as skilled in them)
None
Alien Shell
Tyroon
Morphers are invisable to radars, and anything else that can see or detect things. They can also morph into other creatures, any of them, and fool enemy defences in their secret form.

Spitter- Acid Spit, Teeth, Claws
None
Alien Shell
Tyroon
Spitters spit an acid spit that can melt through almost anything, they are good at getting through enemy defences.
 
Level 23
Joined
Jan 11, 2006
Messages
3,606
Races -L'vndrl (Impossible to pronounce in sound)

Life Span -Natural life-span is 200 years, but this has been lengthened to an age yet to be seen (The oldest L'vndrl is 2000 years old).

Technology -Their technology is able to affect matter and many types of energy,
this allows them to levitate, and use telekinesis,
since the technology is very compact,
the strength of the telekinesis purely depends on the skill and power of ones mind,
there is even a L'vndrl that can cook the air in front of him, and cool it down again within a second by just moving the seperate atoms, but while doing this, he cannot do anything else.
Another vital part of their technology, is their abillity of life support and habitat control, they can sterilize an entire world, and can change most forms of matter into neutricions, by which it seems as though they never have to eat, they lack any sort of ships though, as they use their telekinesis to move through space, and therefor, have many problems in space, but also many advantages. To get to other systems, they exploit anything they can, either catapulting themselves forward, using their Telekinesis to slowly accelerate, lifting on other race's ships etcetera.

Home World - N'drlsns

Goverment - Free for all family based goverment

Money System - None, they all share their stuff

Powers/Skills - Telepathy, They can talk with their mind, and will use all aspects of it, showing images, sending smells, 'speaking' words etcetera for communication, their language, therefor, is very complex, and impossible to speak with just sound, though still easy to understand by any race, even simple animals could understand what they ment.
Also, instead of only seeing light, they are able to see all the energy in the world, as strings of light, allowing them to use the Telekinesis apparatus.

Other info - They are increadibly hygenic, they even sterilized their entire planet, having only themselves alive, as a result, they've become very susceptible to disease, and therefor, always are in a special suit, which looks like a white robe with a metalic face-mask and metalic gloves. Only on their homeworld will they take off this suit, and nothing else is ever allowed on the planet, and entering the planet, takes an entire day of sterilization, their planet is completely covered by a massive sphere, holding their atmosphere, and regulating the climate, also the entire surface of the planet has been made into an artificial material, which looks steril white, the entire world seems two masses, the ground and the sky.
There are only 100 L'vndrl alive, as they only breed when absolutely necesarry

Worlds
Name and status - N'drlsns, planet
Climate - The perfect temperature for the L'vndrl all over the planet
Atmosphere - Perfect atmosphere for the L'vndrl, completely sterile of life.
Size - 1.2 times the size of earth
Primary terrain features - Completely white surface, except for the water, the oceans have been cept, but are completely sterile, and the white surface runs under it, also the entire planet is covered by a white sphere which controlls the atmosphere, light etc.
Radiation level? - Just a tiny bit of UV radiation from the sphere above.
Resources - None that are being used, only the outer sphere of the planet uses solar power and some other durable energies to be able to make a perfect climate
Life forms, if any - L'vndrl
Primary Inhabitants - L'vndrl
Population level? - 90-100 (there are always 90 or more on the planet, never less)
Commerse - None.


Classes
Name: Enlightened
Weapons Allowed: Telekinesis device (Can be used in combination with any weapon that does not need training to use)
Requirments: Must have developed advanced telepathic abillities.
Armor Allowed: Enviromental robe
Races Allowed: L'vndrl (and maybe other highly telepathic races that have an advanced understanding of energies)
Backround Info: An Enlightened, is a L'vndrl who has reached adulthood, and therefor, can use their Telepathy and energy knowledge to great extend, allowing them to use the telekinetic devices.
Extra Stuff: About 90 L'vndrl are Enlightened.

Name: God-being
Weapons allowed: Telekinesis device (Can be used in combination with any weapon that can be used using advanced logic)
requirments: Must have lived 1500 years, and needs the correct knowledge.
Armor allowed: Advanced Enviromental robe (Better protection)
Races Allowed: L'vndrl
Background info: A God-being is a L'vndrl with libraries worth of knowledge and experience, and they can use their Telekinesis devices for awesome feats, for example, manipulating seperate atoms, or moving entire star-ships.
Extra Stuff: Only 5 L'vndrl are God-Beings, the other 5 are children, or novices, who still have to become Enlightened, God-beings also never leave N'drlsns.
 
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Level 19
Joined
Apr 30, 2007
Messages
1,937
Esperia - Asteroid
cold, sponge-like
none
roughly 150 miles in diameter
large strange sludge pools
very high
Iron, Esperian Clay(can be used to produce powerful composite materials)
Ranaakû colonists
Ranaakû
132 Ranaakû
Exports: Iron, Esperian Clay. Imports: Food, mining gear, industrial machines.
An important station in the Raakashi sector.

Carkharu Combat Buggy
Amphibious
Saroon Gas
Automatic, gas-powered Bolt Crossbow; Scorcher (Flame throwing device)
Light Aluminium plating
Top speed of 140mph, can get almost anywhere, the most common vehicle found in the Ranaakû military.
Was invented when the need of a military ground assault vehicle to fight in all matters of terrain.
 
Level 8
Joined
Nov 14, 2008
Messages
2,174
Races
Name: Gazor
Life Span: 500 Years
Technology: Bio mechanical
Home World: Toxaros
Goverment: Dictatorship
Money System: Biaganos
1 Beo = 1000 Ero
1 Ero
= 500 Sao
1 Sao
= 100 meo
Powers/Skills:
-The Gazor have the power to regenerate any part of their body over a certain amount of time (lets say an arm would take 1 week total)
-The Gazor have the ability to breathe everywhere, they don't have lungs not gilld but a combination of the two. when they breathe any toxic is filtered out troug these guils. due to this they can inhabit toxic planets.

Classes


Name: Assassin
Weapons: and assassin MUST always carry toxic grenades and a paralysis gun although he is not restricted to these weapons. other than that he MUST have these two weapons he can use any other weapon he wants.
Requirements: You have to be registered in the ASO book of the Gazor and undergo 10 year of special training if you are not part of the Royal clans. if you are part of the clans the training is only 5 years and your name is not writen down.
Armor: anything the assassin wants
Races: Gazor
Background: a tradition of the ancient clans of the Gazor, these clanns existed of skilled mercenary's. in the begining the Gazor didn't have any military so they used the clanns to fight wars for them.
Extra: an assasin always takes his own life when he is about to be captured rather than give out any information.

Name:
Warrior
Weapons: any Gazor weapon
Requirements: 10 year military training. 5 year Mechanical training (optional) 2 year medic training (optional)
Armor: any Gazor armor
Races: Gazor
Background: After being tired of spending money on hiring the clans to fight wars for them the Gazor started uniting and created an army. the army consists of both Gazor and machines. these machines are controled by VOID, a computer program created for defence against enemy invasions. it can react independetly to any enemy treath.

Worlds
Name and status: Toxaros is a toxic planet and has two moons orbiting it
Climate: Cold whit random frozen wastes
Atmosphere: Toxic, poisionous for anyone but those who can filter the gas from the breathable air.
Size: 1.5 times that of earth.
Primary terrain features: a Toxic planet whit frozen spots randomly spread and a mountainous terrain.
Radiation level: No radiation
Resources: all rsources we find on earth + Beko: a weird goo like material that has 100% density. 1 cm³ of this material weighs 1 TON. this material can be hardened by heating it up. when ti cools down it stays hardened and becomes incredibely strong and almost unbreakable. therefor it is mostly used for creating vaults and bunkers.
Life forms: Not many life froms aside from the Gazor live here since it is Toxic, tough some animals that have similar methods of breathing as the Gazor do live here.
Primary Inhabitants: Gazor
Population level: 10 Billion
Commerse:
Exports: Beko and all sorts of other metals.
Inports: Food and mining gear.
Extra info: since the planet is Toxic only 3 types of plants live there. because of this the Gazor didn't know alot of variation in food altough now they can inport it their variaty has widened alot.


before i make a character i want to know if this is good.
 
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