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100% Dark Night (Menu)

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Aug 9, 2012
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Hi :)
I'm making a suspense styled map and I'm using the call SetDayNightModels("","") script to make a deep dark atmosphere. The problem is when I access into the ingame menu all the screen gets revealed ruining the experience. Any solutions?
Thanks.
 
There's probably a "DayNightModel" for "Disabled" gameplay, as there is for icons and most stuff. You could search around in the MPQ for something like that.
 
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