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(10)Golemz v2.00

Submitted by WILL THE ALMIGHTY
This bundle is marked as approved. It works and satisfies the submission rules.
GOLEMZ 2


This map has been submitted here before. It has been enhanced quite a lot. Recently it was in the map testing, the new version is here.

After playing a few AoS\', I\'ve seen many themes that keep coming back: its always Alliance vs. Hord or Humans vs. Undead or Humans vs. Orcs. I\'ve seen a version of Humans vs. Orcs that said it was Dark elves vs. Naga but it was only 3/4 changed. It still had the \"humans vs. Orcs\" screen too. Then there\'s the really original ones like Battleships or... um... yeah Battleships.

GENERAL GAMEPLAY

This is an AoS. There are 14 heroes, all custom. Each has three normal abilities with 5 levels, and one ultimate, plus one innate passive. Maximum 10 players. no red and blue players. It is supposed to be simpler then others, but still feel apreciable and polished.
How it has been enhanced: at first I had what? 8 heroes?, no items, no battle, no random events, a hell of a lot of bugs. Now there are 14 heroes, no bugs that I know of and much more.

The lanes here are smaller then other AoS\'. If this bugs you simply buy a rune of teleportation. VERY useful. Items are bought at the fort.

Instead of a fountain, there is a healing circle, if you are hurt it will heal you completly. I always found the fountain too slow. If you don,t like it, I\'m sorry but this will always stay.

One kill = one gold. One hero kill = 3 gold. You get paychecks every few minutes. With this you can buy items, like compact towers and tomes (no, they don\'t screw up balance) or mercenaries.

If your hero dies, which will have to happen someday, and that enough game time has passed, your golem\'s spirit will leave its body and respawn in the center of the map. The spirit gives you simple abilities to help your teammates or slow down enemies. But, you have to buy the abilities first at your vault of spells, located inside the graveyard.
At least now you have something to do after you die.

FEATURES
14 heroes:
-12 regular heroes: Flesh, Sphinx, Corrupted, Mechanical, Steel, Arcane, Coral, Lava, Rock, Chaos, Frost, Death
-2 sercret only heroes: Nature, Lightning
-random events like creeps damaging you or secret quests.
-final hero battle after 30 minutes of normal fighting
-custom models, all made by me. The most noticeable ones are the teamcolored golems, the arcane golem and arcane burn, the rocket model, golem missiles (for sphinx, fire, lightning and nature), frostgolem, deathgolem
-Graveyard and spirit system. 7 abilities to buy and use.

UPDATE 2.1
-new random events
-fixed certain bugs
-new spells for spirit system. I can\'t add anymore, its full :)

UPDATE 2.3
-removed senseless events
-new golems!
-blacked out the terrain

UPDATE 2.11
-minor tweaks.

UPDATE 2.13
-Death golem abilities fixed
-Lots of minor fixed
-new units
-new shop
-etc...

BE sure to leave a comment after playing.

By the way, there are no JASS abilities, I don\'t do that unfortunatly. But honestly, I wouldn\'t have done it anyway, this map is simple.
And I\'ve worked on this map for a pretty long time and I fail to see what I could add. Of course, go ahead and point out bugs, give suggestions and I\'ll think about putting them in. This only means I\'ve temporarily run out of ideas. I\'m also thinking of making a CTF.
Contents

(10)Golemz v2.00 (Map)

  1. DonDustin

    DonDustin

    Joined:
    Jun 15, 2006
    Messages:
    2,294
    Resources:
    1
    Tutorials:
    1
    Resources:
    1
    testing it
     
  2. Zack1996

    Zack1996

    Joined:
    Dec 18, 2007
    Messages:
    1,088
    Resources:
    3
    Models:
    1
    Spells:
    1
    Tutorials:
    1
    Resources:
    3
    I can't believe there's only two comments over 3 years...
    Anyway, I tested it with the Coral Golem. Fairly simple game, but rather entertaining.
    Some of the tooltips could be better, like you could state the duration of his Ultimate and add a space in the tooltip of the tome, it seems to lack a space between the 1 and Strength or something.

    It would be good if you could show when the player gains gold, 'cos I have no idea when I got the gold xD Floating text is good.

    It would also be good if you made the Ultimate occupy the 4th space at the bottom row and Encourage occupy the 3 space of the 2nd row.

    The healing circle is really great! Nice addition.

    BTW, how come the Tank's tooltip is that of a demolisher? And why does it appear first when I group it together with the hero? I think it has something to do with its Formation Rank or something. Would be great if you fixed it :D
     
  3. WILL THE ALMIGHTY

    WILL THE ALMIGHTY

    Joined:
    Sep 27, 2006
    Messages:
    3,352
    Resources:
    56
    Models:
    42
    Icons:
    8
    Packs:
    1
    Skins:
    1
    Maps:
    1
    Tutorials:
    3
    Resources:
    56
    This is old, untested, incomplete and unpolished.

    It's not getting more attention either.

    Thanks for the comments, though.
     
  4. WONDERWOMAN

    WONDERWOMAN

    Joined:
    Jan 7, 2009
    Messages:
    15
    Resources:
    0
    Resources:
    0
    I've tested it playing solo, and i haven't detected any bug with the golems i've chosen. But there are a lot of AOS maps, and make one really special and original is near imposible.
    I think that polish this map has no sense, but i saw your explosion models and they're great. I'm using various explosions in the map that i currently have developing. Really good work, when finished you can test my map.

    well, but as you say, is unpolished
    Golemz: 7/10