CHANGELOG (v1.1M (2)):
GENERAL:
- Mercenaries will now be dismissed when entering class change challenges, performing class changes or repick heroes
- Mercenaries and pets will no longer stop actions to heal when the 'retreat' order is issued
- Fixed a bug with 'Body and Mind' ability causing desyncs
- Fixed a terrain leak in the north of the farmland forest
- Headhunter mercenary will now cast 'Venomous Blade' less frequently
- Fixed a bug with Song spells
- Fixed a bug where stashes got removed from the game when a player died
- Fixed a bug with hp awarding talents
- Guardian Angel can not only be cast on allies
- Fixed a bug that caused bosses to stand idle after casting a spell
- Healing Salve now displays HP gain in green numbers
- 'Dismiss Mercenary' is now at a different position in the hero command card to avoid accidental clicking
- Fixed a bug with lightning charge not having the increased critical range
- Changed appearance of lightning effect when a thunderstorm is active
- Lord Andrazzar, The Shade and The Ancient One spawns will now properly despawn upon killing
- Fixed Lorekeeper level 5 Talent
GAMEPLAY/BALANCING:
- Rebalanced mercenaries
- Reduced level of 'The Ancient One'
- More spiders have been placed in the northern farmland forest
- Increased manacost of 'Remedy' by 2, decreased spellpower factor by 1
- XP is now properly capped at level 25 before changing classes
- gold income when killing monsters is reduced by 50% when a mercenary is active