Zwiebelchen
Hosted Project GR
- Joined
- Sep 17, 2009
- Messages
- 7,236
http://www.hiveworkshop.com/forums/...0d59518ad40e19cea483dba94&dateline=1357860213
Just bugfixes, no new content.
Have fun guys!
Just bugfixes, no new content.
Have fun guys!
CHANGELOG (v1.1M (2)):
GENERAL:
- Mercenaries will now be dismissed when entering class change challenges, performing class changes or repick heroes
- Mercenaries and pets will no longer stop actions to heal when the 'retreat' order is issued
- Fixed a bug with 'Body and Mind' ability causing desyncs
- Fixed a terrain leak in the north of the farmland forest
- Headhunter mercenary will now cast 'Venomous Blade' less frequently
- Fixed a bug with Song spells
- Fixed a bug where stashes got removed from the game when a player died
- Fixed a bug with hp awarding talents
- Guardian Angel can not only be cast on allies
- Fixed a bug that caused bosses to stand idle after casting a spell
- Healing Salve now displays HP gain in green numbers
- 'Dismiss Mercenary' is now at a different position in the hero command card to avoid accidental clicking
- Fixed a bug with lightning charge not having the increased critical range
- Changed appearance of lightning effect when a thunderstorm is active
- Lord Andrazzar, The Shade and The Ancient One spawns will now properly despawn upon killing
- Fixed Lorekeeper level 5 Talent
GAMEPLAY/BALANCING:
- Rebalanced mercenaries
- Reduced level of 'The Ancient One'
- More spiders have been placed in the northern farmland forest
- Increased manacost of 'Remedy' by 2, decreased spellpower factor by 1
- XP is now properly capped at level 25 before changing classes
- gold income when killing monsters is reduced by 50% when a mercenary is active
@ S0ulseeker:
Please do not upload 1.1m(2) to the hosting bot to prevent players from abusing this bug too much. I will make a 1.1m(3) later.
Doesn't work, as it requires to know that there is a bug in 1.1m(2) before releasing it, so as long as someone can't build a time machine, this is not possiblezwieb the only way to fix this kind of bugs is to add a slot in the save code to save the latest map version (1.1e,1.1i,1.1m) where the character was saved so in the next one when you load the character you delete the 1.1m part of the code and make it invalid (example).
i'm not a pro at jass but i think this is the only way possible.