That was quick on the fixes ^_^ Most of the things appear to be working. I just happened to load my bard though and while he has everything in his backpack and I can learn his new spells he happened to be missing his impressive gloves still in the 1.1j(2) patch that he was currently wearing. I'm not sure if other characters are still missing gear my druid looked like he had everything. I also feel that Inspire should cost mana to use even if it is a little bit. There should be a downside for the bard for using it. It shouldn't just be free mana given out because as of now it costs nothing to use and it recovers a lot of mana to target. And I feel the druids nymph costs too much mana for the amount it can heal. As of right now with my fully geared druid it costs 45 gold to summon the nymph that heals for 170 but with the cast on the nymphs heal and the fact that you can't control it so you may not know who it will heal and you are limited to the amount of heals it will get off in the 35 seconds it comes out all make it seem to be inefficient to me. This however may change on my opinion as druids get their mana recovery spell or if I had a bard in the party restoring my mana, but I was always under the impression that what made druids on par with bishops was the fact that they had more stabability than bishops. They were able to heal a lot longer without running out of mana even though they could only heal a single target. I think somewhere around a 30mana cost on the nymph is more realistic but I suppose I'll see how it goes first in a D3 run
On a side note the new animation for song of vigar is awesome