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[1.0.4] Development is up and running!

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Some short notes about the development I wanna show to the public.

TGM Team is sad about the death of Apheraz Lucent. She was a fighter. A strong fighter. And she will participate in the battle between the Oasis and the Desert.
Meet Lady Aphera: The Chronomancer - the hero that can manage the time and is very knowledgeable in this field of science! She can meke full time reverse, slow it down, speed it up or simply stop it/convert it to the gold. More details? Later!

IyD, TGM Team's game designer, added a lot of new items and removed some old ones making the overall gaming process more interesting. Some more spoilers:
  • No more Strength, Agility and Intelligence! Meet the Magic Power, Attack Speed and Magic Resistance. These are now counted as 'stats' in game. I will get in details later.
  • New item effects, for example, Gold per Second, Armor per Damage etc.
  • Many hero skills will be reworked in different ways to achieve balance.

SSrunX, TGM Team's terrainer, is working on some terrain rework for the needs of the balancing, especially, balanced forest creeps placement.
Below you can find some screenshots of Oasis zone. It's still work in progress but requires your critique and suggestions aswell.
 

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Level 2
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Dec 7, 2012
Messages
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This update sounds very promising. As always, I would be happy to do intensive testing, although I can only perform solo testing. Keep up the good work!
 
Level 50
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IyD, TGM Team's game designer, added a lot of new items and removed some old ones making the overall gaming process more interesting. Some more spoilers:
  • No more Strength, Agility and Intelligence! Meet the Magic Power, Attack Speed and Magic Resistance. These are now counted as 'stats' in game. I will get in details later.
  • New item effects, for example, Gold per Second, Armor per Damage etc.
  • Many hero skills will be reworked in different ways to achieve balance.

Smells like League of legends addiction. Anyway - LOL on WC3 is better than DOTA 1 in other case on WC3. :)
 
According to SSrunX's words, Oasis seems pretty finished.
The screenshots are below.
 

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Level 5
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Looks good, although it may be a little flat in some places but that may just be the camera angle. That's just me nitpicking though.
 
Level 7
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Messages
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The updated terrain looks very well!
Good job on it!
I wouldn't continue working on it too much now, the risk of making it bad is very high now!



But since nothing is perfect I still want you to give advises on some very very small details


-Sometimes gras and plants pop out of rocks / rock tilesets
-On the first picture the sand got the same shape on each level of the stair.
A little bit variation would be good.
-The rock tileset is not seamless, you could try to change the model on it to improve that.
 
Level 17
Joined
Nov 11, 2010
Messages
1,974
I can't really say many things that other people have already said.. ground is too flat, and I don't like how the trees are slammed into the ground. A bit more water would be good too - try use some more doodads like maybe put a ship in one of the pools of water or something. Experiment with it.

Other than that it looks pretty alright.
 
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