- Joined
- Apr 25, 2009
- Messages
- 296
[rainbow]Forgotten Time RPG[/rainbow]
What is it?
Forgotten Time will be an RPG that has a many abilities and choice making systems. It will use nontraditional pathing. You will be able to walk on farms, jump up stairs, and fall. The terrain is in hard work, and much more difficult due to the new freedom of pathing. You can literally jump over destructible, climb up buildings, jump fences, etc.
Agility:
-Attack Speed Increase
-Chance to evade an attack
-Higher chance to hit
Strength:
-Physical Power (increases physical damage)
-Hit Points
-Hit point regeneration out of combat
Intelligence
-Spell Power (increases magical damage)
-Mana Points
-Mana regeneration while not attacking, being attacked or out of combat
Dexterity
-Increases chance to critical hit with physical attacks
-Increases critical damage with physical attacks
Psyche
-Increases chance to critical hit with magical attacks
-Increases critical damage with magical attacks
Classes/Abilities
Nothing currently is final. This is what it'll look like:
Templar - A melee warrior who uses old combat tricks and hand to hand combat to rip apart enemies.
Abilities:
1-Rush: Charges at the target going 2x the movement speed of the templar. Deals 2x Strength in physical damage to the target. 30% change to make the unit bleed causing 1/2x Strength in physical damage over 5 seconds. Each level decreases rage cost and increases damage.
2-Guided Slash: Hits the target with such extreme force that it stuns the target for 1 second and deal 3x Strength in physical damage to the target. Has a 50% change to knock back the target. Each level increases stun and damage done.
3-Disarm: When you use this against a enemy with a weapon, it has a 50% change to remove the weapon from the target for 5 seconds. This effect causes a temporay loss of damage to the target. Each level increases duration and damage loss.
4-Surge of Madness: You slit your body causing you to get bonus rage and deal 2x damage for 4 seconds. Each level increases bonus damage, and damage dealt to yourself.
5-Terrorizing Shout: All enemy units in a 400 yard radius are caused to panic in fear, causing them to hit anything in their way, and run in complete fear. Doesn't effect demons. Each level increases AoE and the duration.
6-Commanding Shout: Increases damage of allies and decreases the damage of enemies within a 300 AoE for 10 seconds. Each level increases duration and damage increase/decrease.
7-Brutal Stab: Sends the tip of your weapon through the enemy's chest causing them to take 2x Strength in physical damage immediately and cause a bleeding effect of 1/2x Strength physical damage over 10 seconds. Each level increases duration of bleed and damage done.
8-Dismember: With 3 swift srikes you deal x1 Srength in physical damage per hit. Has a 40% chance to bleed the target for 5 seconds, the bleed does 1/2x Strength every second. Each level increases damage done and every 4 level increases the number of hits.
9-Furious Whirlwind: You hold out your weapon in one hand and spin around like a maniac dealing x1 Agility + x1 Strength physical damage to all unit in a 200 AoE per 1/2 second for 3 seconds. Each level increases damage, reduces the rage cost and increases the duration.
10-Gruesome Slam: You jump high into the air and then fall back down dealing x4 damage to all units in a 250 AoE, Has a 50% chance to knockback 3 units. Each level increases the damage, and increases the number of units that can be knocked back.
11-Shout of War: You yell with such ferociousness that 2 units within 400 the hero and forces them to join your cause for 5 seconds. Each level increases the duration, damage of converted units, and the number of units to join.
12-Master of Warfare: Each time you attack you have a 2% chance hit the target with bonus force, pushing them back and dealing x1 Strength in physical damage. Each level increases damage and the chance of knockback.
13-Vicious Frenzy: Increases your attack speed by 20% for 5 seconds and increases your damage by 10%. Each level decreases rage cost, attack speed bonus, damage bonus, and increases duration.
14-Neverending Demising Blows: You charge to 5 targets, one at a time, hitting them once dealing 1 1/2x Strength in physical damage to the targets. Each level increases the damage done and the number of targets.
15-Divinity of Warriors: Increases your hitpoint regeneration out of combat by 2. Each level increases the hitpoint regeneration amount.
Harakim: A battle mage with immense power in the art of destruction and magic.
Executioner: The name may seem sell explanatory, but what this hero does is to destroy his enemies as quickly as possible while still retaining most of his energy.
1-Backstab - The executioner maliciously stabs the target in its back, inflicting critical damage and slowing attack and movement rates for a long duration.
2-Shadow Cleave - The executioner slices through the opponent, inflicting 1.75x strength and opening a wound that will bleed. Bleeding and Gashed units will take damage over a long duration and will take extra damage from Blood Rupture.
3-Blood Rupture - The executioner causes nearby target's blood to explode, removing up to X% of their total health. If a unit is bleeding, it will suffer damage equivalent to twice executioner's agility.
4-Sacrifice Gruesome Infection - The executioner suffers damage to inflict infection. Infection causes the target to take damage every attack equivalent to the executioner's intelligence. If an infected unit is killed, the infection will spread to all units in 300 area of effect.
5-Ransack - When the executioner kills a unit, it may receive extra gold.
6-Darkness Impede - Causes the shadows to swell in 300 area of effect. Units that enter this area will have a reduced movement and attack rate. Backstabbed units will become overwhelmed, causing them to attack their own allies.
7-Guillotine - The executioner swings a mighty blow to the target's skull. If the target's level is lower that the executioner's, then it will suffer 4x the executioner's agility. If not, than the target will be stunned for a long duration. (Always duration for heroes)
8-Shred - The executioner slices through up to four units, inflicting heavy damage. (Base off chain lightning without lightning effects, AoE range of about 300.)
9-Sweep - The executioner may sweep the ground, inflicting X damage in 200 area of effect. (Passive)
10-Dark Splice - The executioner kicks nearby units, throwing them backwards and giving a chance to stun them.
11-Dark Enlighten - All nearby dead units area converted into X mana for the executioner. Excess mana will restore health. (Then removes the corpse)
12-Hamstring - The executioner slices the target's legs, utterly disabling movement for a period of time, while applying Gash to the target. Units under effect of Gash will suffer extra damage from Blood Rupture and will subtract 1% maximum health per second for the duration of Gash. (Reduces heroic units' movement rates by 75%,
Gash duration should level)
13-Skullsmash - The executioner throws an axe towards the target. The axe will cause 2x the executioner's strength in damage.
14-Blood spike - The executioner causes a spike to launch from the ground, inflicting massive damage. Mounted Units take 50% more damage and a movement speed reduction.
15-Drain - The executioner transfers 10% of its health to nearby allies. Cannot transfer if the executioner's health is below 30% of its maximum health.
Advocate: A man after god's heart. He walks in righteousness and seeks out evil to destroy. He is the main healer and undead slayer.
Mount System
We're currently adding a mount system. Several types of units have been tested, from horses to wolves. This system will be available for all heroes. It will likely be purchased and added into a spell book. Animals summoned will show instantly. Some creatures will be able to fly, whereas some may simply increase movement speed.
Current List of creatures
-Horse
-Wolf
-Rhino
-Crab
-Dragon
-
-
-
-
-
-
-
-
-
_______________________
Current users in the project:
maddeem - Lead Developer, Triggerer, Terrainist, Idea maker, Spell maker
Archangel678 - Sub Developer, Triggerer, Terrainist, Spell maker
Looking for:
Someone who can use trackables efficiently.
Possible Icon artist
Possible Model creator
Those who wish to join PM maddeem.
Note that the map is still in very beginning progress, yes, there are glitches.
->Pathing for some destructibles are still underway.
->Exp system will be added soon
->Item drop system will be added soon
->Rage system in progress
->Various abilities will be added.
->More mountable units
->Debugging of various systems.
->Terrain!
->Models/Heroes
->Items
->A story
If the hidden tags do not work, please refresh the page.
What is it?
Forgotten Time will be an RPG that has a many abilities and choice making systems. It will use nontraditional pathing. You will be able to walk on farms, jump up stairs, and fall. The terrain is in hard work, and much more difficult due to the new freedom of pathing. You can literally jump over destructible, climb up buildings, jump fences, etc.
Long bitter years have passed since the great war that raged on between the humans, and the undead. Because of the ancient protectors, the battle was won by the living.
Though the war has long since been over, rumors have been spreading over the human empire that a new force, more evil than its earlier kin has risen.
Not much time passed before this new evil called the Kin'tor, which are demonic creatures from the void, swept through the lands destroying everything... and everyone.
As one of the last few cities that stand among the living is now threatened. It is time, new protectors shall rise.
The undead shall be scourged. The king has called upon you to battle the undead... Get ready for one hell of a fight.
Though the war has long since been over, rumors have been spreading over the human empire that a new force, more evil than its earlier kin has risen.
Not much time passed before this new evil called the Kin'tor, which are demonic creatures from the void, swept through the lands destroying everything... and everyone.
As one of the last few cities that stand among the living is now threatened. It is time, new protectors shall rise.
The undead shall be scourged. The king has called upon you to battle the undead... Get ready for one hell of a fight.

Agility:
-Attack Speed Increase
-Chance to evade an attack
-Higher chance to hit
Strength:
-Physical Power (increases physical damage)
-Hit Points
-Hit point regeneration out of combat
Intelligence
-Spell Power (increases magical damage)
-Mana Points
-Mana regeneration while not attacking, being attacked or out of combat
Dexterity
-Increases chance to critical hit with physical attacks
-Increases critical damage with physical attacks
Psyche
-Increases chance to critical hit with magical attacks
-Increases critical damage with magical attacks
Classes/Abilities
Nothing currently is final. This is what it'll look like:
Templar - A melee warrior who uses old combat tricks and hand to hand combat to rip apart enemies.
Abilities:
1-Rush: Charges at the target going 2x the movement speed of the templar. Deals 2x Strength in physical damage to the target. 30% change to make the unit bleed causing 1/2x Strength in physical damage over 5 seconds. Each level decreases rage cost and increases damage.
2-Guided Slash: Hits the target with such extreme force that it stuns the target for 1 second and deal 3x Strength in physical damage to the target. Has a 50% change to knock back the target. Each level increases stun and damage done.
3-Disarm: When you use this against a enemy with a weapon, it has a 50% change to remove the weapon from the target for 5 seconds. This effect causes a temporay loss of damage to the target. Each level increases duration and damage loss.
4-Surge of Madness: You slit your body causing you to get bonus rage and deal 2x damage for 4 seconds. Each level increases bonus damage, and damage dealt to yourself.
5-Terrorizing Shout: All enemy units in a 400 yard radius are caused to panic in fear, causing them to hit anything in their way, and run in complete fear. Doesn't effect demons. Each level increases AoE and the duration.
6-Commanding Shout: Increases damage of allies and decreases the damage of enemies within a 300 AoE for 10 seconds. Each level increases duration and damage increase/decrease.
7-Brutal Stab: Sends the tip of your weapon through the enemy's chest causing them to take 2x Strength in physical damage immediately and cause a bleeding effect of 1/2x Strength physical damage over 10 seconds. Each level increases duration of bleed and damage done.
8-Dismember: With 3 swift srikes you deal x1 Srength in physical damage per hit. Has a 40% chance to bleed the target for 5 seconds, the bleed does 1/2x Strength every second. Each level increases damage done and every 4 level increases the number of hits.
9-Furious Whirlwind: You hold out your weapon in one hand and spin around like a maniac dealing x1 Agility + x1 Strength physical damage to all unit in a 200 AoE per 1/2 second for 3 seconds. Each level increases damage, reduces the rage cost and increases the duration.
10-Gruesome Slam: You jump high into the air and then fall back down dealing x4 damage to all units in a 250 AoE, Has a 50% chance to knockback 3 units. Each level increases the damage, and increases the number of units that can be knocked back.
11-Shout of War: You yell with such ferociousness that 2 units within 400 the hero and forces them to join your cause for 5 seconds. Each level increases the duration, damage of converted units, and the number of units to join.
12-Master of Warfare: Each time you attack you have a 2% chance hit the target with bonus force, pushing them back and dealing x1 Strength in physical damage. Each level increases damage and the chance of knockback.
13-Vicious Frenzy: Increases your attack speed by 20% for 5 seconds and increases your damage by 10%. Each level decreases rage cost, attack speed bonus, damage bonus, and increases duration.
14-Neverending Demising Blows: You charge to 5 targets, one at a time, hitting them once dealing 1 1/2x Strength in physical damage to the targets. Each level increases the damage done and the number of targets.
15-Divinity of Warriors: Increases your hitpoint regeneration out of combat by 2. Each level increases the hitpoint regeneration amount.
Harakim: A battle mage with immense power in the art of destruction and magic.
Executioner: The name may seem sell explanatory, but what this hero does is to destroy his enemies as quickly as possible while still retaining most of his energy.
1-Backstab - The executioner maliciously stabs the target in its back, inflicting critical damage and slowing attack and movement rates for a long duration.
2-Shadow Cleave - The executioner slices through the opponent, inflicting 1.75x strength and opening a wound that will bleed. Bleeding and Gashed units will take damage over a long duration and will take extra damage from Blood Rupture.
3-Blood Rupture - The executioner causes nearby target's blood to explode, removing up to X% of their total health. If a unit is bleeding, it will suffer damage equivalent to twice executioner's agility.
4-
5-Ransack - When the executioner kills a unit, it may receive extra gold.
6-Darkness Impede - Causes the shadows to swell in 300 area of effect. Units that enter this area will have a reduced movement and attack rate. Backstabbed units will become overwhelmed, causing them to attack their own allies.
7-Guillotine - The executioner swings a mighty blow to the target's skull. If the target's level is lower that the executioner's, then it will suffer 4x the executioner's agility. If not, than the target will be stunned for a long duration. (Always duration for heroes)
8-Shred - The executioner slices through up to four units, inflicting heavy damage. (Base off chain lightning without lightning effects, AoE range of about 300.)
9-Sweep - The executioner may sweep the ground, inflicting X damage in 200 area of effect. (Passive)
10-Dark Splice - The executioner kicks nearby units, throwing them backwards and giving a chance to stun them.
11-Dark Enlighten - All nearby dead units area converted into X mana for the executioner. Excess mana will restore health. (Then removes the corpse)
12-Hamstring - The executioner slices the target's legs, utterly disabling movement for a period of time, while applying Gash to the target. Units under effect of Gash will suffer extra damage from Blood Rupture and will subtract 1% maximum health per second for the duration of Gash. (Reduces heroic units' movement rates by 75%,
Gash duration should level)
13-Skullsmash - The executioner throws an axe towards the target. The axe will cause 2x the executioner's strength in damage.
14-Blood spike - The executioner causes a spike to launch from the ground, inflicting massive damage. Mounted Units take 50% more damage and a movement speed reduction.
15-Drain - The executioner transfers 10% of its health to nearby allies. Cannot transfer if the executioner's health is below 30% of its maximum health.
Advocate: A man after god's heart. He walks in righteousness and seeks out evil to destroy. He is the main healer and undead slayer.
Mount System
We're currently adding a mount system. Several types of units have been tested, from horses to wolves. This system will be available for all heroes. It will likely be purchased and added into a spell book. Animals summoned will show instantly. Some creatures will be able to fly, whereas some may simply increase movement speed.
Current List of creatures
-Horse
-Wolf
-Rhino
-Crab
-Dragon
-
-
-
-
-
-
-
-
-

_______________________
Current users in the project:
maddeem - Lead Developer, Triggerer, Terrainist, Idea maker, Spell maker
Archangel678 - Sub Developer, Triggerer, Terrainist, Spell maker
Looking for:
Someone who can use trackables efficiently.
Possible Icon artist
Possible Model creator
Those who wish to join PM maddeem.
Note that the map is still in very beginning progress, yes, there are glitches.
->
->
->
->
->Various abilities will be added.
->More mountable units
->Debugging of various systems.
->Terrain!
->Models/Heroes
->Items
->
If the hidden tags do not work, please refresh the page.
Last edited: