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  1. bruunk

    [General] Help - Unit Sequence Spawner

    Hello Hive, long time no see I'm trying to make a trigger and I need help understanding the best way to do it, as my ideas as to do this im sure are far from optimal Basically what I am looking to have done is spawning in units that were purchased previously in the order that they were bought...
  2. Wispytoast64504

    [Crash] Map Crash 30-50 Minutes in.

    My map 'crashes' after about 30-40 minutes in multiplayer and within about 50-60 minutes in single player. No crash logs are produced as it dosent technically crash the game just locks it out completely and desyncs. The 'crashes' often happen immediately after a spell cast after these large...
  3. Nemesis DSGB

    [General] Rusty looking for help with AI Spawning

    Hi guys. im looking to make a defense mode that can go for long periods without crashes (little leaking) So im just starting to set up my variables, im using Ints and bools to keep it simple for now Recommendations on best framework for the system to be clean and smooth? plan so far: -Wave...
  4. Tiamat

    Skill Wave Triggers

    How do you make a skill with triggers that damages in 'n' seconds?
  5. Superz_Ze_Man

    Upgrades! A single player defense game with unlimited upgrading possibilities

    Hey everyone! Upgrades! is a single player game I've been working on for a while now and i finally think I'm happy enough with it to share with others. You must defend against waves of Orcs and Ratlings using nothing but your soldiers, your towers, and a super soldier (hero). Nearly every...
  6. EarthWormJimmy

    [Tower Defense] TD with to many concepts

    So I've almost finished my TD, Octagon TD, but I feel like there are too many concepts put into it clouding out each other. 1. Random map generation; the map is generated with a random number of waypoints, obstacles, portels, and positive/negative buff runes for each player. 2. Mazing; the...
  7. esdo

    [Defense / Survival] Opposing teams send waves to eachother

    Team survival map where creep waves are choosen by one team, to be sent to the other. So at the end of each wave/round, players will have the opportunity to buy gear, level talents, etc etc and choose the creeps that the opposing team will fight in the next round. The idea is that players will...
  8. Dark-Zalor

    Hyperion Last War V1,3

    .RATORY-BUNDLE.
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