Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Hi
I work on my map and I try to make some hero it's like DotA, but some abilities are not good for my map and I need an idea.
now I working on Bounty Hunter and spell Track isn't good for my map and I don't have any idea.
pls help to make a good ability for this hero and match to my map and...
Hello there !
I just finished making the last Ultimate AOE for my Flying Hero Builder.
It is based on Flame Strike, with a custom "enhanced" model.
It has the same targets allowed as all my other custom ultimates, and the same Level Required : 6.
But for some reason, this one refuses to damage...
The orcs have always been quite adaptative towards hostile environments of many sorts. The damp, putrid, large Marshlands were no exception.
Having enough ground, they can build firmly their settlement.
Before:
After:
Above all, their commander can oversee how the settlement thrives.
Before...
So I've been trying to make a wide variety of heroes for a little gamemode I'm working on, and I had the idea for a hero that has exceptionally powerful abilities that cost him a certain amount of health. How would I go about doing that?
Say, if I were to give him a damage boosted flame strike...
Void Sphere v1.4
Look this spells.. I need a spell with her "mechanics", but it does not need and is not exactly visually the same.
I explain: When I cast the spell at point X, I want all nearby enemy units to be pulled down to the center by "these rays" to poncos normally. And 3 seconds after...
I've tried changing the Gameplay Constant "Gameplay - Magic Immunes Resist Damage" to "False" but it still doesn't damage them. It still stuns them or slows them down, so I don't think it's an issue with "Stats - Targets Allowed". I'm testing this on the creep units "Enraged Elemental" and...
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