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Hello! I just started experimenting with the editor for the first time in years. It's so exciting to open up the editor again, it confused me when I was a teenager but looking at it now it is incredibly powerful and intuitive.
I have a few questions. I was experimenting with making it so that...
Let's say i want an aura that only affects troll headhunters and grunts, but doesn't affect any other unit type near it. Is it possible to do that? if so, then i'd like to know how.
Thanks in advance.
Hello there, it's me again about Lua.
I am asking this because I have not found the answer to this question, and before messing up my whole map for testing this, I just want to know if it is possible.
As variables don't have types in Lua and only values have types, can I do this :
a=5...
Would it be possible to be more specific in how I want to manipulate terrain than with just regions?
I'm really just concerned with changing out tiles, I imagine through JASS this is possible?
o_O
EDIT:
Idk if I'm asking my question specifically enough, say for instance I want the grass...
Hello,
Patch 1.31 gives new natives that return "ability" type. For ex:
native BlzGetItemAbilityByIndex takes item whichItem, integer index returns ability
However, most of old natives only use integer type (for ability id/raw code) instead.
Is there a way to convert get the raw code from a...
I want to make RPG items that have different slots like main hand, off hand, chest, head ect. ...
For my main hand I have set all items to be level 4. So if any items are main hand items their level is ''4''.
Why is the following trigger not working? How do I fix it?
Mainhand 4
Events...
Hi, I'm having a strange problem with a loop trigger I made recently, the idea is as follows:
10 trees are spawned randomly across the map at initialization, those 10 trees will spawn another 100 trees each, one after the one, forming a chain to simulate a randomly generated forest.
To do this...
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