• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

trigger problems

  1. Ruvven

    Create "Wild Grass" like in pokemon with random encounters?

    Hello there everybody I posted my 2 "somewhat" working triggers down below. What i want to achieve is like the feeling of pokemon wild grass where you click and randomly move within this area and then at random "clicks!" or "intervals (while moving only)" to sometimes hit a "random encounter"...
  2. AlanSpirand

    Save/Loading the game breaks triggers related to specific units

    I discovered this bug pretty late into making my map, since it doesn't appear always, only sometimes, but it's pretty much game-breaking. Basically, triggers that use "specific unit" event (like the one on the screenshot) or triggers that use exact unit comparison in conditions (the one that's...
  3. Phyrus

    [Trigger] Problem with AI AOS Skill Trigger

    Hey everybody I need your help. At the moment I creating my version of DotA (with a template (Ai Basics) from aleksandarB ) and parts of the AOS AI System created by Shinji. When I play 20+ min I get this error: (sorry for my german/english mix editor I'm from germany ^^") I browse some...
  4. Katermukke

    [Trigger] Walkability Check, Spell not working

    Hello, im currently working on a spell that works like the forcestaff item in dota including a dmg part. If my hero has another spell learned (Charged) he is supposed to dmg every unit he passes. Since i dont want the player to use it over cliffs etc, im using @PurgeandFire Walkability Check...
  5. TheFireMage

    [Trigger] Damage event repeat

    Hello everyone, I downloaded and copied Bribe's Damage Engine 3.8 because I used 1.29 and my trigger seems to be buggy b/c somehow damage event is repeating for no reason. Deadly Strike Lvl Events Game - DamageEvent becomes Equal to 1.00 Conditions (DamageEventTarget is...
  6. HerlySQR

    How works GetLocalPlayer?

    I wanna know how works the function GetLocalPlayer, because I heard that function takes the player that runs the trigger, but I proof it but always takes me incluiding if I use bots, so if you wanna explain me how really works a gonna thank you because maybe that thing happened because it takes...
  7. Meetius

    Trigger Problem: Spell does not work.

    Hi guys, i have a problem with this two triggers but i dont know what the problem actually is since i think they are well done (other trigger that i have done with the same approach works fine) but, clearly it's not. Can someone help me find what's wrong? : D P.S. The first ability (Divine...
  8. TheFireMage

    [Trigger] Created Unit Leaks?

    Multi MA Lvl 5 Events Unit - A unit Begins casting an ability Conditions (Ability being cast) Equal to Multiple Magic Arrows Actions Unit - Create 1 Archer (Archer Dummy) for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default...
  9. TheFireMage

    [Trigger] Resurrection and Animate Dead

    Unholy Resurrection Events Unit - A unit Begins casting an ability Conditions (Ability being cast) Equal to Unholy Resurrection Or - Any (Conditions) are true Conditions (Unit-type of (Casting unit)) Equal to <Hero>...
  10. Meetius

    Problem with the "Hide Spell" trigger

    Hi all i am new on this forum and i am looking for help. Im trying to create some kind of bard hero that have differtent activable auras. I have created all the buttons that you can use to activate the aura you want and the triggers that makes you switch between them (it makes the pressed...
  11. Hazop / Sarven

    Battalion System

    I need some help with a squad type system, but I cant seem to get it to work, It works fine on a older map, but when I transferred the triggers/code and reworked it I still cant seem to get it too work.
  12. Kroack

    AI wont cast spells

    I have read some threads before and none of them helped, so I decided to post my own; I made a trigger which should merge 2 units to form 1, like an archer mounting a hippogryph. For further detail, the base ability is based off ''pick up archer'' and renamed to ''Amalgamation''. I want the...
  13. Koko Kwikwak

    [AI] HEEEEEEEEEEEEEEEEEEEEEEEEELP MEEEEEEEEEEEEEEEEE!!!!

    can someone help me to do a trigger that makes an ai to choose my custom hero in altars from melee game???? please help me, I'm a sore loser...
  14. Koko Kwikwak

    [General] Does someone here available to make me a trigger????? PLEASE HELP MEEEEEEEEEEEEEEEEEEEEEEEEE!!!!

    if you are available, please do me a favor, would you make me a trigger; in a melee map, a trigger that makes my allied team into an enemy team. PLEASE HELP MEEEEEEEEEEEEEEEEE i'm an ignorant peasant!!!
  15. Arathorn

    [Crash] My map crashes when loading in the editor

    Hey everyone, I work on this map for a very long time and I never had any problem with it. But it appears that since the last update on warcraft 3 (I'm not 100% sure), when I try to open my map in the world editor, the editor crashes at Loading Triggers and more exactly at 490/550 I think. I...
  16. Bombriick

    [Trigger] Spell Target Trigger not working

    Hey , I'm new to jass and still learning , I could make some triggers but this one is not working for me, We have two groups of units , each group belongs to an player enemy to the other , the goal is that a random dragonhawk unit in the player (0) group will leash a random unit from the other...
  17. InSaNe_97

    [Spell] Dummy cast ability problems.

    What is wrong with my triggers? In game nothing happens. I order hero that has this ability to cast "Mana Shield" when chosen on start of the game and that's works properly.
  18. InSaNe_97

    Wait action wont work!

    Wait action wont work!
  19. InSaNe_97

    [General] Spawn unit goes into random region.

    Greetings! I have two little, easy-to-solve, problem and I'm asking asking for help. I'm pretty sure that pure title explained it. I make trigger that unit spawn in region "1", and then second trigger when that same unit enters in that region attack-move to another but unit spawn and don't going...
  20. CGminded

    Odd map to map transition problem

    I’m trying to do a fan-made alternative story to "Orc Bonus Campaign" (I've used original OrcX maps as a starting point to save time), the map transition part seems to have a problem. With the help of this tutorial, I changed Blizzard’s way of performing map transitions to tutorial’s one. Then...
  21. Mandriel

    [Trigger] Trigger: Play sound when casting a spell

    I want the sound "shimmeringPortalBirth" to be played when a hero (Archimonde in this case) uses a certain ability (Dark Portal/ reskinned Pocket Factory in this case). I am using this trigger but the sound doesn't play anyway. The sound file is exported. Any ideas?
  22. CrimsonWarlock132

    [Spell] Toggled Heal

    Hi, I am currently designing a map and one of the main races will have a constant health drain unless a toggled skill is active which stagnates mana. Currently i have gotten everything to work fine except the trigger disables itself far too quickly after the spell has been toggled. the trigger...
  23. SLICED

    [Solved] Can't link "Unit - Issues" Actions

    Hi ! I want specific peasants to harvest lumber from specific trees after they repair some farms. I know how to create the "Unit - Issue Order Targeting A Unit" and "Unit - Issue Targeting A Destructible" Actions but whether I try "Wait For Condition" or "If-Then-Else" Actions I can't seem to...
Top