Hello everyone! I'm a GUI custom map maker and to make Resource Bars I need to learn Jass or Lua. I just started reading tutorials but this upgrade I need on my map asap :thumbs_up: Let me know if it's even possible do this way.
So the example pannel gonna look like this:
From upper left:
is it possible to change the stats or add an ability of an item with a Trigger?
I want, that a Hero is able to buy a base item with like +1 int and +2 str and if he buys a dummy foliant the stats of this item should be changing to +2 int and +4 str.
I was trying to do it with this, but it...
So what I've done (this may be the issue, maybe I'm trying to cut a corner here where I need a hashtable?)
Is set variables as "stats" for units, using Bribe's Unit Indexer, as sort of a shortcut to an MUI system?
Game - UnitIndexEvent becomes Equal to 1.00...
Hello, my ambition is to create a nice map with 5 players who each play a hero: 1 Tank, 1 Heal and 3 DPS.
The biggest problem is to make heroes complete with interesting gameplay but I have little skill in the creation of spells, my spells are quite wobbly and take me a lot of time for...
I'm experimenting with Heroes being able to use transformations to another Hero by Bear Form and back. For example, a Dragon Rider mounting or dismounting his dragon. It works fine in-game, and I've already solved the problems with unit abilities disappearing.
But my question is, do stats...
I have been making an evasion system where all evasion stacks multiplicatively with each other.
So all Heroes start with a base evasion stat (Humans gets 15% and so on). Every 10 agility points, the Hero gains 1% evasion (This part is working correctly). I am now making a start on adding...
Hello, lately i got a lot of free time and decided to try the world editor again, this time starting with something simpler than a map, a custom hero.
Now first of all i want to clarify that i don't own any of the resources used on this hero, everything from the 3d model and special effects to...
Hello, can someone help to find how i can change bonuses of str agility and int?
For example str gives 25hp and i want to give 3hp or differents, i cant find it.
Thanks for help.
Defend a house has it for example.
PS try to write it in easy english, thanks.
Hey there :)
Sooo I want a hero unit to only have like 10 HP, but the base strenght, which i can only decrease to 1 minimum, always adds 25 hp on top...is there any way to deny this strenght stat or the extra health?
Thanks in advance
I am starting to work on a melee map that will take place during WC2, it will feature the various human nations and orc factions. I want the factions to be able to be used by custom AI which I will build. I'm am looking for ideas on several things that I am undecided on or cannot...
I am currently trying to work out why this trigger I made is damaging the casting hero unit, and not hostile unit that receives the initial damage of Thunder Clap.
I have created a custom version of Thunder Clap, whose base AoE damage is 50.
The hero that I have given the custom ability to is a...
I would like to increase the armor of my hero through 2 different stats which are variables (integer), already created on my map: 1 stamina gives me 0.35 armor and 1 resistance gives me 0.5 armor.
From these two variables (integer) can we increase the armor of my hero in relation to the ratio...
I will have my heroes select stats in a box in the same interface where the spells are chosen, creating a second interface where each of the boxes correspond to a stat.
I have 10 different stats, each stats can increase strength, agility, intelligence, critical strike chance, critical strike...
This is basically a "shockwave" that spawns fire(units) in its way. It deals damage equal to the casters AGI; the problem is that it instantly kills all heroes it comes in contact with since it doesn't detect them that they are in group for some reason. Pls help.
I have been wondering about how to make items negatively affect users; for example, an equip item that increases your attack damage but reduces your maximum Health, or an item that gives spell immunity at the cost of Mana regeneration (Elder Scrolls style). Setting a negative value...