I am currently trying to work out why this trigger I made is damaging the casting hero unit, and not hostile unit that receives the initial damage of Thunder Clap.
I have created a custom version of Thunder Clap, whose base AoE damage is 50.
The hero that I have given the custom ability to is a Knight that starts with 15 strength at level 1.
The trigger itself implements a scaling factor of 2.25, thus the total damage done to hostile units/structures by my custom version of Thunder Clap should be around 83.75.
(Scaling damage bonus = 15 x 2.25 = 33.75 added damage)
I have been looking through Actions list to see if there isnt a 'cause damage to affected unit' anywhere, but I am at a loss.
Below is how I currently have my trigger set up, any help to fix the issue would be appreciated!
I have created a custom version of Thunder Clap, whose base AoE damage is 50.
The hero that I have given the custom ability to is a Knight that starts with 15 strength at level 1.
The trigger itself implements a scaling factor of 2.25, thus the total damage done to hostile units/structures by my custom version of Thunder Clap should be around 83.75.
(Scaling damage bonus = 15 x 2.25 = 33.75 added damage)
I have been looking through Actions list to see if there isnt a 'cause damage to affected unit' anywhere, but I am at a loss.
Below is how I currently have my trigger set up, any help to fix the issue would be appreciated!
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TClap Strength Scaling
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Events
- Unit - Target Dummy 0017 <gen> Takes damage
- Unit - A unit owned by Player 1 (Red) Finishes casting an ability
- Unit - A unit owned by Player 2 (Blue) Finishes casting an ability
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Conditions
- (Ability being cast) Equal to Thunder Clap
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Actions
- Set Strength = (Strength of (Casting unit) (Include bonuses))
- Set Convert = (Real(Strength))
- Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing (Convert x 2.25) damage of attack type Hero and damage type Normal
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Events
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