Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Someone on Reddit called them "deep fried', heh.
I had to heavily edit Kerrigan's portrait manually - her right eye turned into a jellyfish with AI upscale. Medic's nose also looked like something unpleasant.
In case these things need explanation:
-4th option in the poll ("Blizzard's policy on user-made custom content sux (all your UMS belong to Bobby K.") - SC2 Editor EULA states, that all custom content created for SC2 with its official tools automatically belongs to Blizzard. They are free to use...
Test of the new voices for the footmen, peasants, and Arthas himself. Overall the map seems to be ready. Just an issue with the 4th music I can't seem to get solved yet.
If a whole SC1 game ever gets recreated, it's probably a good idea to have the Turalyon (Hyperion) ready.
As for the custom skin, it started as a henry cavill image but didn't match the model very well so a re-arrangement was made.
New Arthas voice quotes made with Elevenlabs. Now they sound a lot closer to the original and a ton less like the stoner he kinda sounded like with Uberduck. The three variations are meant to be used at different stages of the campaign.
Hope you don't mind a few swear words.
Uther the Lightbringer onboard the Lothar II (supposed to represent Edmund Duke and the Norad II). He's a bit overpowered atm.
Anybody got a Uther AI voice model I can use? :D
Guys, UED First Light Missions 1-11 have been released!
Instructions and downloads available here:
https://www.sc2mapster.com/projects/ued-first-light
N.B.! Before you download and play this, be sure to play the prologue mission "Routhe" available on SC2 Arcade.
Trailer:
I've been working on a Zerg Campaign for War3. It uses many assets from Project Revolution, some which I modified to add things like sounds, attachment points, or collision boxes. That's about the extent of what I feel confident doing with the assets though, as I'm not much of an artist...
Above Char, The Terran and Protoss fire a jointly-developed experimental super-weapon at Sarah Kerrigan, the Queen of Blades.
The blast unexpectedly tears a hole in space-time, launching Kerrigan and her Zerg out of the Korpulu Sector.
She's another world's problem now...
Follow Sarah...
War of the Worlds
The game focuses on developing a world, invading others while defending from other. Survival of the fittest ! Large battles ! Micro and Macro intensive ! Starcraft players might get interested in this, but why not inviting some other guest RTS games to make a rich RTS ...
Animals from Gothic 1, as seen in my Gothic 1 RTS project. Near the orc-controlled area in Gothic 1, there is packs of Orcdogs that contain some normal wolves as well.
From my Gothic 1 RTS proeject (SC:BW Mod). Depicts the Swamp Camp's Templar hunting Minecrawlers in the Old Mine. In that mission, Old Camp Guards will be "rescueable" and tag along for additional Old Mine atmosphere. Nameless hero as shadow will be rescueable as well so he can kill Minecrawlerqueen
From my Gothic 1 RTS proeject (SC:BW Mod). Depicts the Swamp Camp's Templar hunting Minecrawlers in the Old Mine. In that mission, Old Camp Guards will be "rescueable" and tag along for additional Old Mine atmosphere. Nameless hero as shadow will be rescueable as well so he can kill Minecrawlerqueen
There is dialogues in Gothic 1 in the New Camp that inform you about the fact that the mercenary Gorn (hero unit) would sometimes join the New Camp's bandits in raiding Old Camp convoys. This will be depicted in a mission of my Gothic 1 RTS proejct (Starcraft Broodwar Mod).
There is dialogues in Gothic 1 in the New Camp that inform you about the fact that the mercenary Gorn (hero unit) would sometimes join the New Camp's bandits in raiding Old Camp convoys. This will be depicted in a mission of my Gothic 1 RTS proejct (Starcraft Broodwar Mod).
Random screenshot from my StarCraft 1 Broodwar mod that turns the atmospheric RPG Gothic 1 into an RTS. I will probablly call the mod "Khorinis Guild Wars", or "Guilds of Khorinis", or simply "Gothic RTS" (in reference to the equally named "Gothic Sequel", which is a cancelled addon to Gothic 1).
Random screenshot from my StarCraft 1 Broodwar mod that turns the atmospheric RPG Gothic 1 into an RTS. I will probablly call the mod "Khorinis Guild Wars", or "Guilds of Khorinis", or simply "Gothic RTS" (in reference to the equally named "Gothic Sequel", which is a cancelled addon to Gothic 1).
Hello everyone. LordHatchet95 here, after a loooooooooong time of hiatus... Well, to the point:
I've been working on a starcraft volcanic map, with high tides and low tides of lava...
Both the triggers and the models are ready. The issue is the following:
I ended up using "units" with...
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