Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
I have ported sound files of Anduin from Heroes of the Storm and I intend to use them for a custom sound set in Warcraft III: Reforged. I intend to bring Anduin Wrynn to the game unofficially, not following the game's lore but just for fun. They are mastered and enhanced by yours truly. This is...
For some reason, I love voidwalkers. Hence, I'm very curious about the way custom maps employ them (especially as player-controlled units). And I'm a little disappointed in their soundset.
As far as I can tell, there are four most frequent options:
* use WoW-inspired model together with Water...
I'm replacing a hero unit (Uther)'s voicelines with lines from a different game. However, the Uther soundset lacks a line for when he's just been trained (as with all RoC heroes).
How do I add a "Ready" line to the soundset to get the game to play a "Ready" line on character creation? I guess...
My Archimonde voices for the in-game Warcraft III unit are based only on his Warcraft 3 voice lines. Zenonoth already made a set based on his WoW lines, but many players expressed a preference for his more subdued Warcraft III style, a preference I share. I know there have been other attempts...
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