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I want make a giant fireball spell, so I created a dummy and ordered to ground attack.
Dummy has missile of archmage
Scaling value = 10.0
Scale projectiles = true
But the size never changed.. no matter what value of scales or models
What is wrong?
So I stumbled upon a neat little trick but I feel like since this is straight up changing the abilities damage to the unit's INT amount if two players were to cast this at the same time we could run into an issue.
Scale Firebolt test
Events
Unit - A unit Begins casting an ability...
This is basically a "shockwave" that spawns fire(units) in its way. It deals damage equal to the casters AGI; the problem is that it instantly kills all heroes it comes in contact with since it doesn't detect them that they are in group[2] for some reason. Pls help.
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