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scale

  1. Pixel_Alindor

    Unit Scale off with Reforged grafics?

    I just loaded my map with reforged grafics and noticed that some of the units are completly off in there unit scale. Not only are the numbers different when I load the editor in SD or HD but the model aswell. There seems to be a hidden stat that increases or decreases the number value from SD...
  2. Scale Nightmare

    Scale Nightmare

    Have a peanut butter shrooms sandwich while taking a closer look at the regular scale of everything in WC3 or just take a deep breath.
  3. ChoBo

    [General] Way to scale missile-art(projectile)

    I want make a giant fireball spell, so I created a dummy and ordered to ground attack. Dummy has missile of archmage Scaling value = 10.0 Scale projectiles = true But the size never changed.. no matter what value of scales or models What is wrong?
  4. Peach Schnapps

    [Spell] Anyway to make this Multi-Instance? (Modifying WC3 spell data via trigger)

    So I stumbled upon a neat little trick but I feel like since this is straight up changing the abilities damage to the unit's INT amount if two players were to cast this at the same time we could run into an issue. Scale Firebolt test Events Unit - A unit Begins casting an ability...
  5. Krakenn99

    [Trigger] Why is this trigger killing units instantly?

    This is basically a "shockwave" that spawns fire(units) in its way. It deals damage equal to the casters AGI; the problem is that it instantly kills all heroes it comes in contact with since it doesn't detect them that they are in group[2] for some reason. Pls help.
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