Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
I just loaded my map with reforged grafics and noticed that some of the units are completly off in there unit scale.
Not only are the numbers different when I load the editor in SD or HD but the model aswell.
There seems to be a hidden stat that increases or decreases the number value from SD...
I want make a giant fireball spell, so I created a dummy and ordered to ground attack.
Dummy has missile of archmage
Scaling value = 10.0
Scale projectiles = true
But the size never changed.. no matter what value of scales or models
What is wrong?
So I stumbled upon a neat little trick but I feel like since this is straight up changing the abilities damage to the unit's INT amount if two players were to cast this at the same time we could run into an issue.
Scale Firebolt test
Events
Unit - A unit Begins casting an ability...
This is basically a "shockwave" that spawns fire(units) in its way. It deals damage equal to the casters AGI; the problem is that it instantly kills all heroes it comes in contact with since it doesn't detect them that they are in group[2] for some reason. Pls help.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.