• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

ptr

  1. QuakeCraft

    1.29.0.8803 Public Test (PTR)

    Hello everyone, I'm looking for the files of the 1.29.0.8803 Public Test of WarCraft III Maybe I'm blind but I didn't find them on the WC3 Download Archive (btw thanks a lot loktar for this post!)
  2. flamewlkr

    World Edit Bug on PTR.

    I play warcarft 3 on the PTR Patch because i like playing custom campaigns and dislike the state of the game now. But i run in a problem when trying to tinker in world edit. I open world edit and it crashes. I can't find anything on this online. This is the error note pad...
  3. Tom_Almighty1

    World Editor Limits, What is PTR?

    Guys I've been trying to make complicated maps with GUI triggers, I've accomplished everything I wanted in this map except removing UI interface, I tried doing the letterbox mode with user control enabled which looks definitely awesome but it removes me from using my unit. I can still move the...
  4. Duvo

    [JASS] "Added Custom User Interface functions to allow map makers to add, remove, and adjust UI frames"

    (sorry, I posted this to the wrong section earlier) This line from the ptr patch notes particularly took my attention. we've been given the following natives to play with in JASS, but how do we even use them?; constant originframetype ORIGIN_FRAME_GAME_UI =...
  5. Duvo

    "Added Custom User Interface functions to allow map makers to add, remove, and adjust UI frames"

    This line from the ptr patch notes particularly took my attention. we've been given the following natives to play with in JASS, but how do we even use them?; constant originframetype ORIGIN_FRAME_GAME_UI = ConvertOriginFrameType(0) constant originframetype...
  6. HighTac

    Map Contest | 24 is the new 12

    UPDATE: NEW DEADLINE IS MARCH 20 Hi everyone, I thought some of you might be interested to participate. You can find further details on Map Contest | 24 is the new 12 Cheers, HighTac
  7. Cokemonkey11

    [Aeon of Strife] 11v11 Battleships

    Here's a quick mod of a classic Battleships map to enable 11v11 on PTR. I don't know of any host bots running on PTR so I can't play it. Hopefully someone can enjoy.
  8. pyf

    StarCraft PTR now with DX9 support

    With version 1.18.8, DirectX 9 support has finally been added to the PTR version of StarCraft. Announcement and download link
Top