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point

  1. Ruvven

    Leak fix location array?

    Hey there everyone, I have an array point that i will be spawning quite alot but i need it to be cleared aswell of course and the point itself is based on another unit variable where it selects the player number of triggering player? is there any way to do something like the one i listed...
  2. Matthew's_warcraft_book

    [GUI] unit - unit within range of cant take points?

    I need an event for when a unit comes within range of a point (variable), but the variable isn't showing up, only unit variables. How can I do this? I will be replicating this trigger dozens of times, I'd rather not use regions for every single one, is there another way? I am open to using jass...
  3. Cheshire

    [Spell] Blink Hardcoded to only target explored?

    Hey, Is blink hardcoded to only target areas you have explored or is there some way to alter this in the OE? (I know it's a pretty easy ability to trigger, I'm just trying to get around all of the OE grunt work if possible...) thanks!
  4. Barorque

    [General] Additional Rally Points

    Once again, I'm asking for your help... As the title suggests I wish to know what is the best way to ADD new Rally Points. I don't need to know how to chance the skin, the idea is to still have the 4 default ones, while adding an option for 5 new faction flags. The map in question will be a...
  5. Firsk

    Point with offset!?

    I've been playing around with distance to target, and I can't understand this one... The idea, is a TD with "preset" selectable dummies. But for some reason, the distance gets all weird, and each player gets different results!? For Player 1, the above tower is removed. Player 2 lacks the...
  6. BradPittlord

    [Solved] Special Effect Height

    Is there a way to set a special effects height? These don't seem to work Special Effect - Set Position - Z of (Last created special effect) to 400.00 Special Effect - Set Height of (Last created special effect) to: 400.00 This works on a dummy unit but does it leak a point? Special Effect...
  7. Uncle

    [Solved] Issues with Run trigger/For Each Integer. Actions are executing out of order.

    Alright, so I didn't know how to word this one, but basically the issue is with this trigger: Generate Walls Events Time - GenerateTimer expires Conditions Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions...
  8. Uncle

    [Solved] Does this leak? Setting a point to be equal to itself offset by a distance

    Quick question. In this trigger does tempPoint[0] leak? I'm curious about this line "Set tempPoint[0] = (tempPoint[0] offset by (_0, _n3))", setting it to itself plus an offset, does this cause a leak in regards to it's previous position? Untitled Trigger 001 Events Conditions...
  9. EarthWormJimmy

    Set Point Variable to Another Variable not working.

    So I set Variable A = center of region. Then I set Variable B = Variable A Then I Call Remove Variable A. Now in a seperate trigger later on I create 1 unit at Variable B. But it doesn't seem to work unless I delete the Call Remove Variable A Script.
  10. Velmarshal

    [Aeon of Strife] Endless Tussle

    Endless Tussle And yes this was the inspiration for the name: Revengers: Endless tussle Last test: 28th July Currently working on: Primary Fixing the respawn system (seems to work properly atm) Hero selection messaging Secondary Making items "less shit" Nerfing speed abilities (they are a bit...
  11. SharSash

    [Trigger] Making unit move towards point with polar offset

    So, I've made a spell based on channel with point-target. The idea of the spell is that it creates a dummy with locusts and this dummy must go into target point of abillity beign cast direction untill it reaches the edge of playable map area and dies after. But the problem is that unit goes only...
  12. Cobalt

    [General] How do I check if a point is within range of a unit with a certain unit type?

    I have a trigger that requires checking whether a certain point is within X range of any unit of a specific unit type. More specifically I want to detect some kind of collision. I've looked for an appropriate condition but I haven't been able to find anything. I tried playing around with the...
  13. Invisible Pink Unicorn

    Check if point is passable

    So essentially ive been trying to make a dash skill that stopped when the unit collides with a Wall/Building/DDooa (unpassable terrain in general) . I know how to do the dash itself and i know how to make the unit stop upon reaching the destinuppon as well as stop uppon hitting a unit. Its the...
  14. Woodenplank

    [Solved] Spawning Effects in a circular lines

    Not sure if the title is misleading, but I'll make a drawing to demonstrate the issue. I'm trying to get Holy Light special effects (actually just a unit with the holy light model) to spawn in seven lines of 3 effects in a circle (see drawing in Spoiler) A Hero casts a point-targeted spell...
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