• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!


  1. HerlySQR

    How can I check if there is a possible path between 2 points?

    Hello, I wanna make a system that sometimes moves a unit to a random near location, but I wanna be sure that the unit won't get stucked, so I wanna know if there is a possible path between the old location and the new location, not the smallest path, just if a path exists.
  2. Ahimtar

    Selling items to a shop on/under a cliff

    In my map there is a shop that is near a cliff. I want units on both below and on the cliff to be able to buy and sell items. Buying works well for both, but selling only works correctly for those that are on the shop's level. For units that are on the cliff, selling only works correctly when...
  3. gore23

    Attack Move in straight line? Units curving...

    Is there some way to actually make units move in a straight line? I am making a aos style lane system, but the units curve WAAAAAY off the path... Just need them to flipping move in the center of lane... I tried making much shorter distance points to move to, but still they curve. I tried making...
  4. Cheshire

    [Spell] check if path is blocked

    hey, is there any way to detect if a unit can walk to point x - as in there is no tree, cliff, unit etc' blocking the way? I looked through a bunch of old threads about it and no-one had a good solution, but maybe with the new natives? I am doing this for an AI system and trying to avoid...
  5. TheFireMage

    [Classic Icon, Pathing Map] Icon for a model and Pathing Map

    Can someone make an icon for this model? And a blue pathing maps for gates, both horizontal and vertical please? I thank you in advance. Edit: I learned how to make icons and made my own icon now, here's the icon if anyone want it for the model I mentioned. Still learning how to make pathing...
  6. Cheshire

    [Spell] make ability only target walkable terrain

    hey there, is there a way to make a point targeting ability (channel based) only target walkable terrain in the object editor? or does it have to be done manually with triggering? also -this ability will have an aoe-type targeting image. if the above has to be triggered - is there a way to...
  7. Hun_Bableves

    Can't see imported models

    Long story short I started to make a custom map before the release of Reforged and now I'm trying to finish it. There are at least a 100 custom models in game, but for some reason I can only see some of them. What changed with reforged? Is there a new pathing now for certain models? Where can I...
  8. Darklycan51

    A couple (4) Pathing textures needed

    EDIT: Found a thread on how to it myself and did it, thought it was more work than it actually was, any mod can close this
  9. hardcure

    Pathing Help

    How can I make my unit walk or move only to the specific tile i selected? for example is moving cars only at that type of tile Edit: How can I make a specific unit walk or move only to a specific type of tile I want?
  10. Hankxiety

    [General] Pathing Issue: Returning Resources over deep water

    Noticing that worker units ordered to Return Resources will hesitate to cross deep water. Troubleshooting Have tested with Movement Type - Amphibious and Float. Have tested with Art - Model File Peasant and Human Transport Ship. Have tested with both Gold and Lumber harvesting. The problem...
  11. Champara Bros

    [Mapping] WIP Lets make a pathing tutorial!

    First of all, a message to the moderators. I request that this tutorial be not graveyarded or removed as I intend it to be a community project that will shed some light on the mistery of pathing. Introduction: Unit pathing has been an enigma for many novice WarCraft III enthusiasts from their...
  12. Yusuf123

    [Import] Importing custom tilesets? Tilesets not showing?

    So i found these tutorials on how to import custom tilesets and i did what they said but when i go to advance>modify tileset the tiles don't appear.. So here's a screenshot of my import paths; can someone tell me why its not showing or am i missing something? I'm downloaded a ton of tilesets and...
  13. hardcure


    Anyone can help me. cause i'm making a loap game and i want a car unit move only in one tile type. of example my car will only move in grass tile. please help
  14. Woodenplank

    Custom Tile Pathability in Sharpcraft

    So I recently updated my Warcraft 3 (the patch of doom!), and - as far as I've tested and heard - World Editor Newgen no longer functions. So I got Sharpcraft instead (as my map has over 10thousand doodads I think) to remove editor limits. But I am missing a feature; custom tile pathability...
  15. shinela

    [Solved] Restrict Building Area

    (Hang about: I just realised I posted this in the wrong section. How does one delete a post so I can repost it in the right section?) What ho! I'm having a bit of a tiff down here with my triggers, would highly appreciate your help! Here's basically what I'd like the code to do: - Unit...
  16. Skadrel

    [General] Unit Collision Size Problems

    So, I'm working on a map where I'm making a bunch of units. One of them is a Forgotten One-turned unit, and it's really big. I based it as a new unit on a Rifleman due to a couple of reasons, but basically copied a lot of information from the Forgotten One building to make everything look fine...