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So, I've been busy last few couple of days and made this little thing that I need for a map and I thought it would be nice if I made it usable by other people.
I'm mostly posting this for people to check out/use or note bugs. (1-2 I already know of)
What I would also appreciate is ideas of how...
I'm new around here and I just recently started getting into W3 scripting now that Lua is a thing! I came up with a function that might be useful. If it's not, please just archive this thread and carry on :gg:
Functions like
native CreateUnit takes player id, integer unitid, real x, real y...
Edit: I figured out my problem and managed to get the global variables and multi-dimensional array to work.
However, this brings up a new question. Is there a way to set the default values of these Arrays to be 0 instead of having to manually set every single one to 0 like I do below? I don't...
Hello guys,
Since now editor officially support Lua scripting and we all know Lua is a quite common and widely used language, I wonder will it avoid all or part of memory leak problems by using Lua instead of JASS?
Actually the biggest blocker prevent me to create custom games is it forced me...
I've been asked to check several statements about LUA, so here's a bunch of tests and benchmarks from me.
This compilation might be supplemented should any questions appear. Ask any!
I'm using Trokkin/CeresStdLib for utility.
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Hello everyone. Recently I wanted to do with something using World Editor. Also there were guys who wanted to help me in parallel. But only one person can do some work on the map at the some moment.
=> we have couple of huge disadvantages:
It's not convinient to exchange the map. We need to...
warcraft-vscode
This extension is a Warcraft III map development tool set of Lua.
Install
warcraft-vscode
Features
Compile script for Debug
Pack map
Run map
Open world editor
Add libraries
Usage
Press F1 in vscode
Input warcraft create and Press Enter to create a Warcraft III map project...
So I'm trying to merge triggers from map to map but it shows up 'Plugin Error: Warcraft mpqs could not be opened.'
Any fixes? I cant copy triggers one by one bros.
Thanks
Is it possible to create an Object Editor Spells/Units/Destructables/etc. through Object Merger without appearing in Object Editor? The goal is not to flood Object Editor with these generated objects.
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