Hello guys,
Since now editor officially support Lua scripting and we all know Lua is a quite common and widely used language, I wonder will it avoid all or part of memory leak problems by using Lua instead of JASS?
Actually the biggest blocker prevent me to create custom games is it forced me always pay much attention to avoid leak and tweak those stuffs which are honestly not part of map features. <= It cause the loss of fun when creating my map.
So I would like to know if switching from JASS to Lua will somehow solve this problem?
If not, could anyone tell me the motivation why Blizzard decide to support Lua??
Thanks in advance!
Since now editor officially support Lua scripting and we all know Lua is a quite common and widely used language, I wonder will it avoid all or part of memory leak problems by using Lua instead of JASS?
Actually the biggest blocker prevent me to create custom games is it forced me always pay much attention to avoid leak and tweak those stuffs which are honestly not part of map features. <= It cause the loss of fun when creating my map.
So I would like to know if switching from JASS to Lua will somehow solve this problem?
If not, could anyone tell me the motivation why Blizzard decide to support Lua??
Thanks in advance!