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gui help

  1. mawolo5189

    Hidden ability variables

    Hi everyone. Searched through the forum but could not find related topic. The problem is: there are hidden variables inside some abilities that you can't edit through GUI, and since you can't see the variable name, you can't edit it with triggers either. As an example there is ability "Incite...
  2. Jemmish

    Help Convert to MUI (Bribes GUI Spell System)

    I've been off of working on a map for a long time now and returning to it, I want to make sure all my spells are MUI. But I really don't understand Indexing at all or how to use the Spell_Index and Spell_Hashtable variables that come with Bribe's Spell System. Even after hours of looking at old...
  3. PerPlumeShake

    [General] Movement speed control

    Hello guys, i was trying to make a "movement speed" control where if the unit's movement speed is greater then its default speed, increases "+ 150". but if it return to its default speed it resets to its default speed. Here's my trigger, did i did it right? MovementSpeedOnly Events...
  4. PerPlumeShake

    [Spell] Spirit Guards GUI

    Hello again, i would like to know how to do this ability. creates two units on the TUnit's sides and spin around, if TUnit is dead, they'll die also. the rest is on the image. hope you guys could help me with this.
  5. PerPlumeShake

    [General] Hook System Topic using GUI

    Hello everyone, i would like to open this Hook Topic for those who want to ask of how would a certain hook would work in GUI trigger. A knowledge about hook - basically Hook is a one of the skill of a certain hero name pudge from dota1 that catches a single unit using his hook and drags it into...
  6. PerPlumeShake

    [General] Selection Function in Trigger help

    Hello, i would like to know how to make this. when casting spell, the owner of the T_unit(TriggeringUnit) will not be able to select it until the trigger orders it to be selected again. for example: the T_unit cast rain of fire, the player won't be able to select it until the rain of fire ends...
  7. PerPlumeShake

    [Spell] Star Slash Skill Topic

    Hello Everyone, anyone knows how to make the Caster move to do the Star Shape movement or dash like this example image that i've made below, the skill could be a "No target, AoE target, or Target Unit" it's okay which one of these two you would like to do as long as it meet this: If no Target -...
  8. umbardodesempre

    [Trigger] Custom Spell Inconsistency

    Hello guys! This is my first time posting here and I'm kind of a noob when it comes to triggers; all my knowledge is GUI and I search how to make most of the things I try. I have a custom skill concept I want to execute, and it feels like I'm almost done with it, but what happens is... It's way...
  9. PerPlumeShake

    [Spell] Flash Attack skill help

    Hello Good morning/afternoon/evening, I would like to know how to make "Flash attack" skill. It's base ability is anything that is no target such as wind walk. the skill is it picks and moves to the target unit location that has the lowest hp within 600 AoE. Now if there's only 1 unit it moves...
  10. EnigmaElephant

    Tracking total damage done to specific target

    Hello everyone! Long-time lurker, first time poster. I'm working on a 1v1 map with multiple phases and during several of them I want there to be a contest of dealing damage to a mutual enemy. I've read through several forum posts here and on thehelper.net and still don't see what I'm looking...
  11. PerPlumeShake

    [Spell] Stampede but uses triggers & dummies

    Hello, good morning/afternoon/evening everyone. I would like to know how to create a "Stampede but using with triggers & dummies". Damage is also in trigger so as its AoE. Last within 15 seconds would be enough. Hope you guys could help me with it
  12. PerPlumeShake

    [Spell] Form Switch(metamorphosis) - Help

    Hello guys, Good Morning/Afternoon/Evening i would like to know how to make the hero do the metamorphosis like this. Normally, user is melee and can cast the 1st & 2nd skill normally. But if the user cast the 3rd skill(User gets a buff) then cast either the 1st or 2nd skill, it'll cancel the...
  13. PerPlumeShake

    [Spell] Fire Launcher

    Hello sorry for bothering again, i would like to know how to create fire launcher where it was similar to phoenix from dota but the difference is it launches all the flames at once in the targeted point, it was like this. hope you guys could help me. thanks in advance.
  14. PerPlumeShake

    [Solved] Cord Skill Help

    Hello guys, Sorry for bothering again can i ask how to make a cord skill where it creates a dummy in the center then picks every units that has been in the targeted area only once; if one the units moved outside more than 500 of the position of the dummy all of the units would be gathered at the...
  15. PerPlumeShake

    [Spell] Triangle Dash Skill Help

    Hello sorry for bothering again, i would like to ask for help on how to make a triangle dash skill with no target point in GUI.? It was like this in this picture. Thanks in advance
  16. PerPlumeShake

    [Solved] Horizontal wall skill help

    Hello everyone, i would like to know how to create a wall just like from earthshaker's fissure but the difference is it was horizontal and can creates the wall from where you point to target with. it was like this from this image. Thanks in advance.
  17. PerPlumeShake

    [Solved] Petrify Skill Help <GUI>

    Hello, I'm currently making a skill called petrify like Medusa but can also disable Bladestorm then petrifies the Bladestorm caster but i don't know how. The skill was not targetable btw. Thanks in advance :thumbs_up: Petrify Events Unit - A unit Begins channeling an ability...
  18. PerPlumeShake

    AI pick item/tomes when unit killed help

    Hello everyone, i would like to ask for your help if do you know how to make an AI pick a certain tome from the enemy hero they killed? thanks in advance
  19. PerPlumeShake

    [Solved] AI ground target skill help

    Hello since ground targeting skill only just activates when the enemy is more than 2 like blizzard or carrion swarm, does anyone knows how to make an AI cast a ground targeting skill even though the enemy is only just 1 like from dota? Thanks in advance :thumbs_up:
  20. Ruvven

    [Trigger] TeamSize missing out a couple people

    Greetings once again to the lovely Hive Community! I have a trigger here that should seem to be straight forward but i currently cannot seem to fix this and my brain has started to hurt. All in all what its supposed to do is take the amount of players and divide them into wether it should be...
  21. Ruvven

    [Trigger] AI Works but then again doesn't ..

    Hey there, been a while .. So recently i picked up an idea and the map itself is no problem, but i have started getting into AI and trying to incorporate it with triggers cause the AI Editor will not work for my purpose. Well story aside this is the first of probably many triggers but i have...
  22. chunchunmaru

    [Spell] Please help with GUI Spell Trigger [MUI]

    Hello, I've been working on a spell in my map, an item spell to be specific. I've been having troubles with the MUI System. This is how should my item spell work: 1. When a Hero attacks an enemy (either another Hero or just a unit) with 'this' item, he gains bonus attack speed (I created a...
  23. U-K6

    brief explanation on how to make submaps?

    i saw some old threads on it but i didn't understand fully like how does loadng your heroes work? like i saved them using trigger but how does it exactly work? i would love if someone could also provide the triggers for it so that i can understand easily
  24. Shayoo

    Epic Lag movement bug

    Hi, my map project is a rpg : the file size is quite heavy, but i'm sure this bug is not related to the size but a trigger which somehow fu***** all of my movement capacity. The file size is : 147mo Tested with some friends we can pick our character and all effects & environements animation...
  25. Matthew's_warcraft_book

    [GUI] unit - unit within range of cant take points?

    I need an event for when a unit comes within range of a point (variable), but the variable isn't showing up, only unit variables. How can I do this? I will be replicating this trigger dozens of times, I'd rather not use regions for every single one, is there another way? I am open to using jass...
  26. Nastyan

    Need help on creating units and making them spread in a "cone"

    Hi, I need help on how can I make units spread in a cone. \ | / -projectiles ..o. - caster Thanks .
  27. LittleBoy

    [Trigger] Set Ability Field nothing happened

    Hello everyone, sorry in advance if my english is not good, because I can not speak english (currently I use google translate). I am a new member here, I just want to ask, why when I change the ability field in the trigger editor nothing happens or am I wrong? what I make now is : Ability - Set...
  28. Pikachu

    Noob To Variables - Need Help

    Trying to work on a trigger involving variables which is my weakness, along with custom scripts. Trying to make an item have a random chance of spawning in a choice of 4 different regions. Example: 30 seconds passes, the item spawns in one of those four regions, not knowing which region it will...
  29. Primstan

    [Solved] Creating Power Up Items

    Hey, How to create Power Up items that would increase Health Regeneration or Attack Speed? I tried using OE, but I failed. Do you have any tips on creating Power Up items? Since OE attempt failed, I tried using some triggers, but I got lost a bit. How can I create Power Up items using triggers?
  30. Nastyan

    [Trigger] How to remove multiple special effects made on a unit group

    Hi! I've been trying to remove the special effects that was created in a unit group (create special effect for (picked unit) ). I used loop(Integer A) but only one effect was removed and the other units still has the special effect. I'm not really sure on how to use loops or something I just...
  31. polo2005

    [Trigger] charge skill moves "charger" toward center of map instead of target (possible hashtable error?)

    Hello, I recently returned to wc3 world edit after a 6-7(ish? stopped right after hashtable were added) break, so trying to freshen up on how stuff worked again. Been reading around on a couple of GUI tutorials trying to relearn the basics and stuff I never learned; and though I would try to...
  32. InSaNe_97

    [General] FPS camera

    Greetings. I am still struggling to make an FPS camera for My puzzle map, I want to make it controlled by mouse, is it possible after the new patches? If yes, how? In advice thank you.
  33. NelsonLaJe

    Spell GUI Trigger Jump Healing

    Hello Hive, I would like a spell that jumps to other targets It would work like that You use it cures a target in Let's assume 75HP (Instant) and would heal more 100 for a few seconds like 2 or 3sec (HoT) and thereafter would jump to the closest allied target Repeats the process and would jump...
  34. Tdlk

    Make earthquake debuff not affect allies

    Hi, I'm having a little trouble making a spell. Right now I have a spell that makes a dummy cast earthquake on the position of the caster, and I'm trying to figure out how to best go about making earthquake not affect allies. As of right now my trigger removes the debuff earthquake from the...
  35. InSaNe_97

    [Spell] Channeling spell that restore hp per point of mana.

    Greetings! I want to make a spell that when activated every second restore 1% of hp but drains 1% of mana. Actually don't need to be channeling but whatever type of spell is possible. In advice thank You.
  36. Swaggalicious

    [Solved] Moon Disc Spell Help

    Credits to Azure Phoenix for the moon disc model. I'm trying to make a GUI spell called "Let the Moon Disc Shine!''. I don't know where to get started, the effects of this spell is that it creates a moon disc on a specific location where it was cast and in about 2 seconds. The enemy units on...
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