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hey there,
is there a way to detect when the ground/trees are attacked? I mean when the missile hits, not when they are targeted...
I can't find any way to even detect when a generic tree dies, and couldn't figure out how to do any of this with bribe's damage engine.
would be glad for any...
EDIT: blast, posted in the wrong section, is it possible to move this in "Triggers & Scripts"? Thanks.
Greetings everyone,
I have been trying to find a way on how to detect when a unit attacks using the "ground attack" command; looking around, I've found this:
Attack Ground Event 1.01
which...
Can someone add to an Stand and Walk animation from wolf (timber wolf.. spirit wolf.. any wolf...) on Gryphon Rider ?
ps: don't need delete the normal flying stand / walk animations of gryphon rider.
I made a ground-target ability(Shockwave,Envision) and make a trigger with it.... Everytime i cast it, a bullet will come out and shoot. But the problem is when casting behind my unit-facing , the attack animation is already performed while the rotating(angle,direction) process is still...
Since the new Wc3 update, I've been having a blast with the new editor and making sweeping changes to my maps.
BUT I am faced with a new problem, a lot of the folders I could see before are gone, and this includes the means to edit the World Editor and make it possible to have sharply raised...
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