🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
Procedural terrain generation during the game. Procedural terrain generation during the game. An update is coming.
www.hiveworkshop.com/threads/hunter-or-victim-v0-91en.321566/#post-3396932
Hi all,
I have a model request:
A humanoid, made of light at its core, a bursting brilliant light, whose light is shrouded by the cover of many leaves that float about it, perhaps so that those not of the forest can look upon the being without being blinded...
The types of animations I...
I am happy to share the images of this nice project. The idea started 4 months ago as a creation of a wallpaper (like previous works that I shared) is set in the jungle, based mainly on an image from "CallOfDuty BlackOps - Cold War"
As I elaborated the terrain and the environment, I...
My Warcraft 3 terraining is much to be desired and the project I am working on needs a map.
Some simple requirements are:
The map must be 320 by 320
The middle should be the 4 line area for the hero siege with walls. The space should be pretty big.
The ends of the lanes should open up into a...
The witch's forest
The map features:
First person camera;
Complete free-roam gameplay.
Semi-random terrain to make the map impossible to predict and thus scarier;
Jumpscares;
Stealth mechanics.
[/SPOILER]
Development progress:
AI: 75%
Terrain...
So i suddenly remembered this place exists and got hit with dem nostalgias. My love for landscapes started with the terrain board after all. Thought i'd show you some of my latest art. More stuff seen here JKRoots on DeviantArt
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