Hello, I'm creating a save-load system, also a menu for that, it shows what items have, for the charged items I wanna also show how many charges have, the thing is I don't know how to get if a item is charged only with the type-id so I opted to create the item for get that information, the thing...
I made a map in the 1.26, but I played it in a 1.27 server and has bugs and the disconects, I don't know if its for desyncs or is for the version, because I also tested it in the 1.26 and the game just crashes and they happen randomly and not in a moment that I know I used "GetLocalPlayer", what...
So i have this function and this trigger:
and the idea is when the spell is cast to give the hero 1500 hp and show the player an icon at the bottom left with the description showing when you hover over it. And it works.
But when i tested with players we all desynced. Does anyone know...
Players on Battlenet experience desync with my map (generaly they are 4-8 players).
I also reproduced it on Battlenet games with other live players.
However I don't have other players to monopolize to test over and over. I need a way to reproduce and test myself, alone. I discovered...
My map desyncs but the only places using GetLocalPlayer:
1. change unit transparency
2. change texttag text
3. show/hide multiboards
4. set camera distance, target, etc.
5. create and show a fade filter
Which one of these could it be?
The map triggers are here, they are in cjass (ignore the...
I've been having really severe problems with De-Syncing in Warcraft 3 recently. Does anyone know a workaround to fix such a problem? I'll be in the match or a custom game for a few moments (5-10min) then randomly disconnect.