• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
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assets

  1. Serendipidus

    [Crash] How to prevent World Editor crashes with imported assets

    Hi After discovering the World Editor for Warcraft 3 Reforged last week, I've been making maps and wanted to import custom unit models from the site. It all started well and good. I was able to import the assets, and when I used the models they showed up fine in the Editor, and they also...
  2. General Frank

    Resource System Allow creation of unpublished bundles (like drafts)

    I though of this to be something like uploading a youtube video and then setting a publishing date. Sometimes I find myself not having the time of energy or the time to upload assets to big assets pack and add descriptions, lore, etc. I would be nice to have a an asset pack be ready to be...
  3. InsaneMonster

    Request about resource overwrite

    Hi there! While seeing some footage of my campaign being played with Quenching Mod, I noticed that you are overwriting some of my custom models. Specifically, if I import a custom model at a default path (I usually do this to expand on units animation) you overwrite my imported model, removing...
  4. GlassHouseTahaa

    World Editor Assets Missing?

    Hi, I'll get straight to the point. My World Editor appears to be missing assets for multiple doodads and I am wondering if anyone else is having this problem or if it is just local to me. My Warcraft III is fully updated, I do not own Warcraft III: Reforged and my World Editor is set to...
  5. Victel

    How do I add my own Models to Engine?

    I have many custom assets I can light up the modding scene with, problem is that I can't get anything into the engine. I have no way of converting my stuff to the right textures and model file types. How do I get my assets converted to the right file formats for the engine to read? Thanks
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