InsaneMonster
Hosted Project: W3RR
- Joined
- Jul 20, 2011
- Messages
- 521
Hi there!
While seeing some footage of my campaign being played with Quenching Mod, I noticed that you are overwriting some of my custom models.
Specifically, if I import a custom model at a default path (I usually do this to expand on units animation) you overwrite my imported model, removing the animations I need.
My request is simple: is possible for you to avoid overwriting with your models my custom models when my custom models are imported at the default model path for that unit (for example, replacing the default grunt)?
Ideally, the import priority should be MAP -> QUENCHING -> BASE GAME and not QUENCHING -> MAP -> BASE GAME
Let me know
While seeing some footage of my campaign being played with Quenching Mod, I noticed that you are overwriting some of my custom models.
Specifically, if I import a custom model at a default path (I usually do this to expand on units animation) you overwrite my imported model, removing the animations I need.
My request is simple: is possible for you to avoid overwriting with your models my custom models when my custom models are imported at the default model path for that unit (for example, replacing the default grunt)?
Ideally, the import priority should be MAP -> QUENCHING -> BASE GAME and not QUENCHING -> MAP -> BASE GAME
Let me know