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Wheat&Pumpkin Field

This bundle is marked as pending. It has not been reviewed by a staff member yet.
Keywords:
Wheat field, field, Wheat, Fence, Light post, farm, farm field, pumpkin, pumpkin field, barrel, pumpkin barrel.
Previews
Contents

PumpkinField_WithFences&Lightpost&Roots_MultyTiles (Model)

PumpkinField_WithFences&Lightpost_Multytiles (Model)

PumpkinField_WithFences_Multytiles (Model)

Pumpkins Barrel (fix) (Model)

Wheat Field (Model)

WheatField (Model)

WheatField_V3 (Model)

WheatField_WithFences&Lightpost (Model)

WheatField_WithFences&Lightpost_MultiTiles (Model)

I mean, you can just do this in the editor. It's not modelling really.
You can, of course, no one will forbid you, but I think it's more convenient this way, why would I exhibit 100,500 models on one piece of land if I can place one whole model? :peasant-sad:
 
Ironically i was almost going to post almost the same, yet you put some walls, a soil and decorations, i think people would find yours enoughlly usefull than mine.

Edit: Hmm, There's no animation
I don't have any animations because I don't understand anything about it. :peasant-confused:

Also to add, please add Blizzard Entertainment as an author since you used there in game models.
For me, this is more than obvious, why don't other model authors do this, why should I?
No matter where you look, no one will ask why you're only bothering me. I don't understand logic at all...
 
You can, of course, no one will forbid you, but I think it's more convenient this way, why would I exhibit 100,500 models on one piece of land if I can place one whole model?
Because this way you could make n iterations of such things that can be done in the editor. I feel the models section should be for modelling, not polygon or regular assets compilations.
 
Because this way you could make n iterations of such things that can be done in the editor. I feel the models section should be for modelling, not polygon or regular assets compilations.
Not everyone is capable of anything non-standard - I actually didn't need it in this way. You don't like the model, so you won't please everyone, someone else will like it.

No ones bothering you im just giving points out there .. if you don't want criticism then ill not comment next time.
How is criticism related in any way to the fact that the model was made from Blizzard materials? Criticism is when you make a disclaimer about the model's structure, like "Deepstrasz" who thinks my models don't belong in the "models" section because they don't meet the quality standards. Criticism is when something is discussed about the model, not "Could you please attribute it to Blizzard Ent. ?"
 
Not everyone is capable of anything non-standard - I actually didn't need it in this way. You don't like the model, so you won't please everyone, someone else will like it.
It's only a model in technical terms. There's no real modelling involved (aside, if you will, the ground and texture on it). It's a mix of existing ones and not even a geomerge unit which takes work and creativity. Even a substandard/simple chair model is a better thing since at least someone worked to make one and learned something.
The cart is the best of them and something you can't easily do in the editor without shenanigans. But the rest are too simple and don't have that many models involved to really make a difference in terms of editor doodad count.
my models
More like, Blizzard's.
 
More like, Blizzard's.
Are you kidding me? If you're talking about rights, none of the modelers have them because they're all using Blizzard materials. I don't see anyone giving Blizzard credit. Simply because it is obvious, there is no point in talking about it at all...

It's only a model in technical terms. There's no real modelling involved (aside, if you will, the ground and texture on it). It's a mix of existing ones and not even a geomerge unit which takes work and creativity. Even a substandard/simple chair model is a better thing since at least someone worked to make one and learned something.
The cart is the best of them and something you can't easily do in the editor without shenanigans. But the rest are too simple and don't have that many models involved to really make a difference in terms of editor doodad count.
Well, I wouldn't say it was easy to implement for me. "Do it better than me" is too much of a stretch. I don't understand what you're trying to tell me. Your model is crap—don't post your crap here? Delete the resource if you're so upset with it...

There, people are releasing much stranger things based on Blizzard material, and they're also simply repeating the same structure over and over again. I don't see any criticism from you there. After watching the vastness of The Hive, I realized your opinion is very important to me...
Like that or that or that...
 
Also to add, please add Blizzard Entertainment as an author since you used there in game models.
Crediting Blizzard is not necessary, geo-merges make use of original blizzard mesh without credit so I don't think it's necessary here either.

But I think we all need to take a breathe here. People who aren't model reviewers or moderators don't get to dictate what does or doesn't belong here, only the relevant staff members do. So going forward, let's all be constructive in our feedback but also receptive in receiving it.
 
Some of those (like the arena or the treants) aren't simply models put together like you'd place them in the editor and call it a day. It's a different endeavour but yes some of those are really simple.
I'd say Rvzer made more equal of an effort than Colosseum or the workshop.
 
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Guess ill just not comment anymore in the mode section, good day gents.
Commenting is fine and is always welcome, but when it comes to things like authorship and accreditation rules, these are things decided by the model reviewers and moderators themselves, but anyone can have whatever opinion or critiques of a model that they want on any other aspect, whether technical or aesthetic.
 
North of 1500+ polygons for simple geomerges... That's a lot and quite bad.
These models are in dire need of serious optimization.
The wrapping on the pumpkins looks horrible.
I don't quite understand what's wrong with the UV-Map, the pumpkin shouldn't be of exquisite quality, it's an SD model. A pumpkin is like a pumpkin... Otherwise, most of what is there is the default of Warcraft. It turns out that you don't like the way warcarft looks - well, God help you, you can write to the blizzards.
 
I don't quite understand what's wrong with the UV-Map, the pumpkin shouldn't be of exquisite quality, it's an SD model. A pumpkin is like a pumpkin... Otherwise, most of what is there is the default of Warcraft. It turns out that you don't like the way warcarft looks - well, God help you, you can write to the blizzards.
I like how Warcraft looks.
I just think the pumpkins look quite bad. That's it.
You don't need to be mean and attack someone's character like you always do.
 
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I like how Warcraft looks.
I just think the pumpkins look quite bad. That's it.
You don't need to be mean and attack someone's character like you always do.
Who is attacking whom, first they accuse me of not specifying authorship (which is already obvious)
Then they accuse me of not having done anything of my own from scratch, now u accuse me of quality - which was already in warcraft)
Who's attacking whom - I'm just trying to figure out what you all want from me)
 
Guess ill just not comment anymore in the mode section, good day gents.
nice, now if only everyone else who doesn't make models would follow your example

@RvzerBro if single dead trees in this bundle using more than 1600 polygons are okay (seeing how no one has complained about them), then your several-objects-in-one models are okay too
you could definitely improve the pumpkin wrapping though, get rid of stretched parts
 
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nice, now if only everyone else who doesn't make models would follow your example
You don't get to decide that, everyone on Hive is welcome to their thoughts and opinions. You do not need to be an artist to have opinions on art. I don't need to build a bridge to say a bright Yellow one doesn't look nice or isn't to my tastes.

I don't think a simple geo-merge model needs to be this contentious tbh, come on guys lol. If we can't all play nice I just lock the thread and then the author won't be able to receive any feedback positive or negative for the model which I'd like to avoid.
 
I am torn. On one hand I am firmly on "model is mapmaking asset first and foremost" side, with artistic value or effort and talent involved being relevant for rating, but not approval. Thus in the past it pissed me to no end I had to go looking in rejected folder for useful-but-not-artsy-enough models among legitimately broken ones. I still quietly dislike certain moderators because of that, even if situation has gotten better =D

But on the other hand, those simple geoset merges had some practical advantage over their separate parts - birth and death animations, portrait camera, etc. The benefit here is that the model is a single object.

So the point of this rant is this: can anyone who understands the tech side of things say if having a doodad as a single object instead of a collection of separate objects impact performance in a positive way or not?
 
So the point of this rant is this: can anyone who understands the tech side of things say if having a doodad as a single object instead of a collection of separate objects impact performance in a positive way or not?
Well, if you look at it from the point of view of performance, then when each object exposed to the relief is loaded individually, this of course plays a role, why would I load 100 models individually, if I can load one of these 100 pieces. Otherwise, the load on the engine is played by the number of units in front of the screen rather than static scenery...

The simple crossing of several models into one, of course, affects optimization.
 
Great guys, I left you for over 2 months (due to real life overwhelming) and when I just saw this thread, I see General Frank banned, one moderator treating to not post in this section anymore, another treat to lock this thread, because some of you argue over nothing. And some people are arguing over nothing. This is just great!
Regarding this, its a geomerge, thats what almost everyone of us do all the time. I do this and ton of other people are doing. Just put this model as useful/simple and thats it. As tillinghast pointed out, there are threads like this and nobody complained and found out problems, so why you picked this particularly thread is really a mystery to me to behave like this.

@RvzerBro well, regarding this, I naturally like when it comes to pumpkins due to usage in Halloween thematic. I would just suggest to improve pumpkins a bit if possible, shape and texture otherwise I like it. However, I would also make a building. For example I would use part of Orc barracks as base, remove everything above grass there and attach what I can from here to make it building and prop in case someone needs it.
 
I think people here are kinda correct, I think the pumpkins' appearance is a bit off. Maybe the shading or the txture. You can borrow another pumpkin from the models section maybe.
Also when i scanned this model with my war3 model tuner, it showed tons of unused trinagles and unsed bones. So yes, it needs some optimizations.

report.png
 
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I think people here are kinda correct, I think the pumpkins's appearance is a bit off. Maybe the shading or the txture. You can borrow another pumpkin from the models section maybe.
Well, I found better pumpkin for my scarecrow warriors back then :cgrin: here https://www.hiveworkshop.com/threads/masterhaosis-stuff.349664/#post-3588774
Yes I think here are few pumpkins in model section, we can search for some. Or some good gentleman may create decent pumpkin...
Also when i scanned this model with my war3 model tuner, it showed tons of unused trinagles and unsed bones. So yes, it needs some optimizations.
Ah so, you are tuner now! You made your own tool. I wonder if you release that tool in my thread there, it will freeze due to these small bugs haha!
 
Great guys, I left you for over 2 months (due to real life overwhelming) and when I just saw this thread, I see General Frank banned, one moderator treating to not post in this section anymore, another treat to lock this thread, because some of you argue over nothing. And some people are arguing over nothing. This is just great!
I was told by some, that's how old Hive looked like from time to time when people clashed with their opinions and views. This topic clearly added spice and gave vent to emotions, he-he.

nice, now if only everyone else who doesn't make models would follow your example
It's tough, man. I'm sorry the blast hit Panda. He does a great job for the community and has a huge outlook after so many years of presence in various areas on Hive, despite the fact that this section is not his domain.

Footman, as always, appeared on time and with one swing of his holy Ashbringer sent grace and pacified the parties :ogre_datass:
1776693116828.png


As for the rest, I would say the following. If the model looks like a set of decorations from the editor, which can also be arranged in the editor, then the model can rightly be assessed as "simple" in this very case, because it lacks originality (personality) and functionality. For example, you could add a simple animation of a crop sprouting; use some sort of raven sitting on a lantern/pumpkins; have a scarecrow in the field. Also, despite the simplicity of the model, its level of optimization is poor, which again can force one to use existing decorations in order to avoid bugs and extra kilobytes from importing. For instance, the lamp post's light source and glow are not working as intended; pumpkins have a high level of detail and are perceived as items. And the latter can already lower the model to the level "lacking". This model clearly could use more creativity, functionality and optimization in order for it to deliver better results, become more weighty and meaningful for the public use.

It wouldn't be a mistake to create a separate author's WIP topic on the forum, where the author would attach with screenshots such simple edits that may require some intervention in optimization/geometry, etc. - you can download at your own discretion without any approval/rating. Simple as that. It's always a good idea to have your own database of simple models that can be downloaded and will be useful for some, but not overwhelm the models section (lacking models are unticked by default, don't they?).

Here, in the model section, where consideration of the technical part is required by rules and there is a rating system based on certain recorded factors from staff members, it imposes a certain responsibility on the author when uploading a model. This responsibility and rules force the author to pay more attention to detail and apply more effort, it's a reasonable filter. Thus, those authors and other people who observe the section certainly compare and evaluate models, it is natural for them to find some value in them, they have in their heads a minimum bar that must be exceeded in order for the model to take its place here.

I believe that you should always try to maintain this minimum bar or try to jump over it, at least for your own development, and not use this section as an uncontrolled warehouse.

P.S. Of course I'm not against simple modifications, but the overall construct should be somehow better than a set of basic things put together. At least no worse (like the non-working lamp post).
 
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I was told by some, that's how old Hive looked like from time to time when people clashed with their opinions and views. This topic clearly added spice and gave vent to emotions, he-he.
Oh, I was there, I saw (and join sometimes :cgrin: ) it was epic, moderator wars, dramas, accursing, swearing, arrogance, moderators kicked and banned each other, demotions everywhere, bannadar! And chat! That old chat was one of the most stupid idea Ralle could think of to disable it, the chat was pure awesome, much better than this Discord. Good old times man, but we did have more style back then, everyone was 20 years younger, internet was kinda advancing, the game was still fresh, the Hive was fresh, so it was promising :cgrin:
Now its not funny anymore, even to me, mature and grown men behaving like spoiled kids, and especially these new modern weaklings, everyone is sensitive, everyone wants rights but not obligations. They came with redesigned FB, TIk Tokers, youtubers, lifecoaches, applications on smartphones, reality show moved on streets... degraded people everywhere, included here... I feel sorry for these people, much worse world then ours.
use some sort of raven sitting on a lantern/pumpkins; have a scarecrow in the field.
Actually that is neat idea, I recommend that too. A raven sitting on lantern and moving parts of the body periodically would be cool. And scarecrow! That is a must, that really adds to the effect. Now, scarecrow itself can be static simple, or more complicated depending on skills. For Lordaean Fall, specifically Halloween themed maps.
 
For example, you could add a simple animation of a crop sprouting; use some sort of raven sitting on a lantern/pumpkins; have a scarecrow in the field.
All this is great in this regard, I'm not even going to argue, but there is one thing, but not everyone has animation skills (including me)
I can only do it statically.
 
At least now you figure out finally what they want from you haha
But you must admit, that was good attack from few directions over this geomerge :cgrin:
but not everyone has animation skills (including me)
I can only do it statically.
Hmm... but I see that you made some good models, so you did not animate them, you adapted and edited models to those?
 
At least now you figure out finally what they want from you haha
But you must admit, that was good attack from few directions over this geomerge :cgrin:
Yes, it's thrash. It's one thing when they're just discussing a model with you, it's another when the moderators write it - there's already some kind of attack going on. :peasant-grin:

Hmm... but I see that you made some good models, so you did not animate them, you adapted and edited models to those?
As previously mentioned above, like deepstrasz sayed, I just combined several models into one, a static constructor, a change of UV maps and textures, but no more. No animations (I can't do that, idk how) :peasant-sad:

I still hope to learn this craft, but so far I don't have enough desire, or perseverance)
At least I can't find any proper tutorials yet, because of the language barrier)
 
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I would agree, had we not lost scores of good resources due to that. Plenty of great models and skins no longer available because some drama royalties demanded they be taken off after they were banned or offended
Well you are correct, I could not agree more, but I was speaking about time I started here, from 2007, although my friends and I visited regularly and downloaded models and maps specifically as my friend owned game playroom with PC, I do not know how is it called today. So we visited old wc3drach before merged with Hive. So I was talking about 2000s period, before 2010. What I believe is that you are referring to the period after, when people got emo quit and removed their assets. Zero tolerance happened in 2012 or 2013, that was different time from one I am speaking about responding to Villagerino. To prevent we go too much off topic, I will write something to your profile later.
 
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