Vuormalainen
Thx for the review,
Can make few examples on how/which to improve the terrain?
“Reduce the collision size of every unit by at least 100%”? Wouldn’t that be 0 collisions? My friend also had complaint to me that there are a lot of traffic jams… so I guess that makes in necessary now. Both collision and model size will be reduce when update.
Each city has 3 villages and 2 directions of raiders, and raiders will inevitable to pass through 1 of the 3 village. And raiders were meant to annoy players, larger the army you have, more raiders will come, this makes strong players harder to take over weak players.
For unused player’s starter will not be spawn in next version as I just realize in a game just after I submit, a player stop his starter on top of my ally city then leave game… (permanent ward)
Bugs:
Is there any chance you still remember where this happens? For what I knew, this will only happen if the “scout tower” were on unwalkable path, and I quite sure I place all small foundation on walkable path.
krisserz
What is “small nuber number of units”? also what is lack in the description?
Youknowho
If raiders don’t annoyed, will they be raider? Actually it is easy to defend against them with building’s amour upgrade. Just put few knights or footman at the entrance, when raiders come, they just be tanker, the towers should take care of them; or you can use militia to do the same trick.
I also thinking of making a trigger to arm the peasant automatically when being attack by enemy.
The map actually quite old, all the basic were finish back at 2008, now I just furnish it, it used to be a 4v4 map, but it just too cramp.
How to make hide?