🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!
is the image stretched, or is the sword twice as big as the villager? whatever the circumstances, it looks far too huge. i like the shadowy appearance though, not many swords take on that likeness. its usually either holy sword, demonic sword, crystal sword or just plain sword, this adds a bit more variety and should be considered of value to the hive's resource section.
Very original idea with the runes - but you could use some less polies on them by using a texture with a set of runes, such as the demonic runes doodad - the one with the line of runes. Then it would require only one long plane instead of several smaller ones. The sword is also extremely big and should definitely be scaled down. There are lots of geosets you could merge to reduce filesize and make the model generally cleaner. I absolutely love that particle emitter you made there, and the runes idea. Overall a useful model with a great design, especially on the effects side, and only a few minor flaws. Great job.
Very original idea with the runes - but you could use some less polies on them by using a texture with a set of runes, such as the demonic runes doodad - the one with the line of runes. Then it would require only one long plane instead of several smaller ones.
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