Did many changes, added a couple systems and other things, lets get started with the ability changes:
Holy redemption-customized healing spelll that is one of the abilities of the holy crusader
Defense Aura-simaliar to devotion aura but instaed of 1.5 per level, its 5 per level, and the max armor increase it gives is 50.
ground overheat-like flame stirke, its a aoe over time spell, but does massive damage over the few seconds. Once at the finaly level area, it even does significant dmage to Furbolg Deathbringers.
shield of invulnerability-shields the hero from all damage, and the higher the level the longer it lasts
There are many other changes for abilities,now for the "incomes":
At 15:00(game time) all players get +200 lumber. At 13:00(game time)all players get +100 gold.
Now heros:
Changed archmage to Master Elemental caster, with Ground over heat and blizzard.
Creap regening Area (still in work and is bottom left cornor):
Furblog deathbringers,Supergolems, Skirmish Captains, and other units spawn hero, and so at every 12:00(game time) new units appear hero for you to creep.
This map is a altered melee with many custom things, Hope you enjoy!
Keywords:
Upgrade, defense, hero, build-up