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The Dead

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
-THIS IS ONLY A DEMO-
<Demo Story>

You used to live in the outskirts of Diamond City, a fictional city in America. How you got there is your personal story, and how you left the Outskirts, and into the city itself, is due to last night. Zombies have risen, and destroyed the outskirts. You were lucky to survive, because when the sun rises, they will go back into Hell. Now, with only your wits remaining, you must try to find a way to survive this night. You found an old, abandoned house, and must use it to your advantage for the night. You know it isn't going to be safe outside... not until you know for sure whether the zombies will rise in Diamond City, or not, so you have to stay indoors for the day, while trying to find supplies from the old owner's remaining wares. What will you find in those boxes lying around? What did the person leave inside his/her storage areas? Only you can find the answer to that question.

<Game Details>

This is not just another zombie survival map... this is a map that takes SURVIVAL into account. Within the game, you WILL encounter many things, such as people turning on you, psychos constantly killing innocents, hunger, loneliness, pain, and even death. This game is NOT based on how you become a hero and kill all the zombies Hell offers... this is how you, eventually, die. Will you die from starvation? Will you die from a psycho? A friend? Or will you die by the undead hordes? That all depends on how you play.

<Side Note>

This Demo will end at 0:00 in-game time, but it will start at 6:00 in the morning, in the game, so you've got some free time. I'd recommend you build a good barricade, because they only have 100 HP. Also, to loot items, you HAVE TO RIGHT-CLICK IT, THEN LEFT CLICK YOUR CHARACTER! IF YOU LEFT CLICK IT INSIDE A STORAGE UNIT, YOU WILL COMMIT SUICIDE! Thank you. Also, an un-mentioned feature in the game is that :
If you type "-cam1" without the quotes, the camera will zoom to the default height, yet if you type "-cam2" or "-cam3", also without the quotes, you will zoom out a little. Just thought I'd let you know. I'd recommend "-cam2" when the zombies begin to rise, as your character may move a lot, due to panic. To use the item, you have to Left-Click it in your inventory, then click on the target you wish to shoot. Should you attack a civilian, they will try to fight you. I wouldn't recommend attacking civilians in this demo, though. The zombie crowd is pretty big, and the ammo you have is VERY limited.

<Finally>

I hope you have fun in this demo, as well as the full game, once it's OFFICIALLY released. Note, that this can also be considered a Prologue to the game itself, but with less features than the official game. This demo is HIGHLY RECOMMENDED for everyone who wants to play the full version, due to the fact that it can help you find out the storyline of the game, such as how you got inside the old building you start off in, on the full game. Thank you, and I hope this game brings you great happiness!

<To The Moderators/Admins>

This is NOT a Work In Progress itself. This is actually a Sample of a Bigger Game. Consider it the Appetizer, and the game will be the full course meal. Can't go wrong with that, right? Anyways, I would also like to ask that y'all play the game, too, so that y'all can see my game in the extent that words can't seem to describe. Also, I would like y'all to have fun on this game, as well as the regular members. Thank you if you enjoy my map, and would allow it to stay, but if it seems not right for any of you, I accept the responsibilities of working harder to make it better. I hope y'all understand, and allow this Demo to be public, as the forum will NOT let me attach it to the post. Also, if you don't allow it to be public, then I would appreciate any suggestions from the TRUE professionals out there :).

Keywords:
The Dead, The, Dead, Zombie, Zombies, Survival, Game, RPG, Hunger, System, Hunger System, Zombie Survival, Death, Is, Permanent
Contents

The Dead (Map)

Reviews
22:34, 21st Jul 2011 ap0calypse: Rejected (until updated) "the FULL version of the DEMO of the FULL game, automatically qualifying it as a LEGAL map, in my opinion". Your opinion is flawed. 1) It is a Demo, not the full game (and being a...

Moderator

M

Moderator

22:34, 21st Jul 2011
ap0calypse: Rejected (until updated)

"the FULL version of the DEMO of the FULL game, automatically qualifying it as a LEGAL map, in my opinion".

Your opinion is flawed.
1) It is a Demo, not the full game (and being a "demo of a FULL game" doesn't actually matter, because every demo is a demo of a full game).
2) The gameplay is lacking, thus it cannot be considered as 'acceptable'.

More information in my overly long post.
 
Level 28
Joined
Jan 26, 2007
Messages
4,789
You know what I find weird? A 4-minute mp3 file of 41MB.
No way this map is getting approved with that.
I've got 15-minute songs which sound better (concerning quality) than your song, and they're only 30MB. Still pretty much, but to be almost 4 times as long as your song and better sounding, those 30MB are WORTH it.
41MB? That's a joke! It must be...
I browsed my iTunes for music that is 4:04 long and had about the same sound quality as yours. I came out at 3.9MB (In Flames - The Hive, at 128 kbps).

I always thought that 320 kbps was the maximum for the .mp3 extension, but according to Windows Media Player Classic, your bitrate was 1411.2 kbps. I don't know whether Windows Media Player Classic is just making up things because the file was too horrible to actually derive any information from it, but that's what it said.
Even Wikipedia says 320 kbps is the maximum.
Just for your information: Audacity, according to me one of the best free sound editing programs, crashed when trying to open your sound. iTunes refuses to play it. That's how horrible it is.

So yeah, long intro to say: what the fuck were you thinking when downloading/importing such music? Did you think it is 'normal' that an mp3-file that doesn't even sound that great and is pretty short is 41MB big?


Imagine this: someone turning off music and sound in-game. I like the music, you obviously like it, but not everyone does. So they turn the music (and sound) off.
My calculations showed that they just made 96.720 kB (the computer kB, so 1024 bytes) completely useless.
That is 98.73% of the freaking file size!
It's rubbish! Either remove it, or lower the quality of ALL sounds/music in your map! This is not a request, it is a demand.


About the game:

The intro for changing the color of your dude sucked big times. Don't use cinematic messages for such trivialities.
You don't even say what the "-1, 2, 3" is for, just that the player has to type it.
What if someone pressed Escape (by accident or because they wanted to play), he could never even start playing the game because the only message that you have to type "-done" is in that cinematic message (and all cinematic messages can be skipped).
Oh, also, leave out the cinematic message that says "Welcome to "The Dead"". There are much, much better ways to show that. You can use a floating text (texttag) to display that message (on a black background), or you can create an image (LOW FILE SIZE) and show it on the screen. Those actually look good.
How about a game message? A note saying you can change your color, by typing -red, -green, or -blue (or whatever the colors were). No "-done" required.


The terrain kinda sucked. Yeah, the brick walls do look nice, but all the rest? No, not at all.
Why different tilesets for all different parts of the house? That's not necessary. Besides, I don't like the... what is it? Bricks from Icecrown glacier or something? Either way, those dark blue bricks, I don't like them. They don't belong in a house.
You can create such nice houses in Warcraft (with the right models), but your house is so... not house-like. What are the boxes doing there? And the barrels? If it were a different era (where they still used barrels and boxes to hold stuff, instead of closets), then what are the television and fridge doing there?
And you can see those Icecrown bricks (I'll just call them that) going under the wall, onto the sidewalk. You don't see that in houses: the tileset in a house should stay in a house, no tilesets creeping under walls.


What's up with the message "Lou (the civilian) has fallen"? I don't know who Lou is, thus I don't care about what happens to him.
If you'd done it differently, maybe a phone call (from Lou), saying that "they're almost inside" or something, and THEN that message. Yeah, that would make sense.
But just "Lou has fallen"? That's lame.


You could also explain that mana equals hunger. There are many things you could've explained, such as why the hell is Fred just wandering around outside while they're zombies? And where do the zombies come from? And why am I just "Man" while an unknown character who dies at the start of the game gets a name? (Lou).


After I was ordered to "rest", nothing happened. I rested (to full ealth), I barricaded my house with all lumber I had (lots of barricades), ate as much as I could, and still nothing happened.
You say this is more like a teaser than a WIP, but that sounds like an excuse to me.
This map is not finished, the gameplay I get here is not teaser-like, it is like "I'm not finished and actually not really playable yet either".


Rejected for all these reasons.

Oh, 1 more thing: I do like the idea (of this being "the day you died", instead of "the day you triumphed over the zombies").
So that's good. A good idea is a solid foundation for creating a game. It's just that the game itself needs a LOT more work.

Edit: Ooohh, worst of all? I never even got to hear the 41MB-music. The only music I got to hear was the smallest one, of something a bit larger than 1MB.
 
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