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Nice idea. The fact they all are able to be 'on' and 'off' makes them quite useful. But the wrap execution doesn't allow me to approve this. Most of them need to have their wraps re-worked. There should be texture contours where there are mesh edges...
Nice and useful, but as General Frank has already said, the mossy one has a bad wrap.
Personally I'd use the ashen doodads texture (Textures\AshenStructures.blp) for that. Felwood ones will do too if you're looking for a darker-looking one.
3/5 for now.
Nice and useful, but as General Frank has already said, the mossy one has a bad wrap.
Personally I'd use the ashen doodads texture (Textures\AshenStructures.blp) for that. Felwood ones will do too if you're looking for a darker-looking one.
3/5 for now.
I extracted a random model of WcIII to get some starting particles and normals, then set them up by placing on the plane or set coordinates and then created triangles, manual labor I think?
Except special shapes like sphere is an imported geoset from human spell steal, iirc
I extracted a random model of WcIII to get some starting particles and normals, then set them up by placing on the plane or set coordinates and then created triangles, manual labor I think?
Except special shapes like sphere is an imported geoset from human spell steal, iirc
Well, fantasy is like science-fiction, you can imagine things don't work exactly as you think they would.
So, having green/red/blue/whatever nice colour for the lanterns would be neat.
Nice idea. The fact they all are able to be 'on' and 'off' makes them quite useful. But the wrap execution doesn't allow me to approve this. Most of them need to have their wraps re-worked. There should be texture contours where there are mesh edges. And textures should make sense.
For now it's Substandard. If you rework it and want the bundle to be re-moderated, you may notify us (via report, or Staff Contact). And if you have any doubt, feel free to contact me.
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