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Stone Lanterns

Submitted by Athur12A2
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
An item used in garden, mostly for terrain art I guess.

Stand/ Death animation for turning on/off the light.

Give me credit if you use it in your map, no modification or re-uploading anywhere else please, ty.

Tags: japanese, eastern, post, lamp, light

Changelog:
0.1: Upload
0.2: Added mossy version's texture
0.3: Added Variation 1
0.4: Added Variation 2 3
Previews
Contents

Stone Lantern (Model)

Stone Lantern (moss) Felwood (Model)

Stone Lantern (moss) Ashenvale (Model)

Stone Lantern Variation 1 (Model)

Stone Lantern Variation 1 Moss (Model)

Stone Lantern Variation 2 (Model)

Stone Lantern Variation 2 Moss (Model)

Stone Lantern Variation 3 (Model)

Stone Lantern Variation 3 Moss (Model)

Reviews
HappyCockroach
Nice idea. The fact they all are able to be 'on' and 'off' makes them quite useful. But the wrap execution doesn't allow me to approve this. Most of them need to have their wraps re-worked. There should be texture contours where there are mesh edges....
  1. General Frank

    General Frank

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    Nice model, but the wrap is pretty bad.
    What tool did you use to create this model by the way?
     
  2. A]mun

    A]mun

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    Something seems wrong about the death animation of the moss version - it is still shining.

    Useful thingy nonetheless
     
  3. Blood Raven

    Blood Raven

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    Nice and useful, but as General Frank has already said, the mossy one has a bad wrap.
    Personally I'd use the ashen doodads texture (Textures\AshenStructures.blp) for that. Felwood ones will do too if you're looking for a darker-looking one.
    3/5 for now.
     
  4. Athur12A2

    Athur12A2

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    Can you tell me how you saw it that way? I tested it in-game and Magos, it still doesn't shine?

    Thanks you alot, I'll see what I can do

    I used Magos to apply material, and Mdlvis to set up particles and uv.
     
    Last edited: Feb 28, 2017
  5. General Frank

    General Frank

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    Yeah... but what tool did you use to create the mesh? Magos and Mdlvis can barely set up a model's mesh.
     
  6. Athur12A2

    Athur12A2

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    I extracted a random model of WcIII to get some starting particles and normals, then set them up by placing on the plane or set coordinates and then created triangles, manual labor I think?

    Except special shapes like sphere is an imported geoset from human spell steal, iirc
     
  7. General Frank

    General Frank

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    Fair enough.
     
  8. Fits in Ashenvale 5/5
     
  9. Legacy18

    Legacy18

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    THX guys! I needed japaneses doodads.
     
  10. deepstrasz

    deepstrasz

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    Indeed. What about various light colours?
    4/5.
     
  11. Athur12A2

    Athur12A2

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    I dont get it, light color? They are candle light, so it is that way I guess?
     
  12. deepstrasz

    deepstrasz

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    Well, fantasy is like science-fiction, you can imagine things don't work exactly as you think they would.
    So, having green/red/blue/whatever nice colour for the lanterns would be neat.
     
  13. HappyCockroach

    HappyCockroach

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    Nice idea. The fact they all are able to be 'on' and 'off' makes them quite useful. But the wrap execution doesn't allow me to approve this. Most of them need to have their wraps re-worked. There should be texture contours where there are mesh edges. And textures should make sense.
    For now it's Substandard. If you rework it and want the bundle to be re-moderated, you may notify us (via report, or Staff Contact). And if you have any doubt, feel free to contact me.