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Skeletal Orc Grunt (Optimized, WC1 & WC2)

This bundle is marked as pending. It has not been reviewed by a staff member yet.
Optimized

Warcraft I
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Warcraft II
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Contents

Skeletal Orc Grunt (Optimized) (Model)

Skeletal Orc Grunt (WC1) (Model)

Skeletal Orc Grunt (WC2) (Model)

Nice optimized:)
I initially thought that you made a death animation without "Dummy"
I tried and failed xD Well, actually, I tried replacing the dummy with a copy of the main mesh, but that didn't really work. Without a dummy isn't really possible, unless you completely change the animation, because the skeleton falls into pieces. You need to have the different pieces attached to independent bones.
 
I tried and failed xD Well, actually, I tried replacing the dummy with a copy of the main mesh, but that didn't really work. Without a dummy isn't really possible, unless you completely change the animation, because the skeleton falls into pieces. You need to have the different pieces attached to independent bones.
This resource has implemented it in some way, you can see it as an example
 
This resource has implemented it in some way, you can see it as an example
Hmm, maybe I'll try again later. Would be nice if the dummy looked the same as the main mesh.
 
each piece would need a parent helper and a child bone to which the mesh is attached
for regular animations you only move/rotate the helpers, for death you freeze the helpers and then move/rotate the bones into a pile on the ground
Oh, I see. Will definitely try this. If I can do it this way, the WC1&WC2 versions will be much easier/quicker than if I were to make a copy of the main mesh.

edit: hmm, it's working generally but the thighs/upper legs are being weird and I don't know how to fix it.
 
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It's good to see you are back to modeling. I hope you will make water elemental and fire elemental from Warcraft: Orcs & Humans soon (Your suggestions about elementals were good but they are not same as good old original game).
 
It's good to see you are back to modeling. I hope you will make water elemental and fire elemental from Warcraft: Orcs & Humans soon (Your suggestions about elementals were good but they are not same as good old original game).
Problem is I don't know how I would start on them. I can't model from scratch and I don't know what WC3 model I could use as a base. They're so different from anything in WC3 AFAIK.
 
Problem is I don't know how I would start on them. I can't model from scratch and I don't know what WC3 model I could use as a base. They're so different from anything in WC3 AFAIK.
You can use vanilla Water Elemental as a base model, Water Elemental (Re-Classic) for hands and a female unit model (maybe vanilla Sorceress but hair model is not same) for face. Fire Elemental is much easier than Water Elemental because vanilla elementals are male and Fire Elemental is male too. I understand making elementals are hard but I am sure you can do it.
 
each piece would need a parent helper and a child bone to which the mesh is attached
for regular animations you only move/rotate the helpers, for death you freeze the helpers and then move/rotate the bones into a pile on the ground
Thanks for the very valuable advice :)
Thanks to you, the death animation is more natural, and the models weighs 40% less
Before that, I used death animations from this resource, slightly modifying them for my own use:Dark Minions
As a backup option, there was a death animation using "Dummy"
ScreenRecorderProject1.gif
 
Pretty cool idea! The more skeletal orcs the better! Loving the variety, gives me an idea for a future project. Hope this inspires you and others to continue cool stuff like this. :D
 
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