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Shipping Wars V1.0

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
A basic Battleships From the midievals !!! Made with hiveworkshop models.

Keywords:
Ship, Battle, Battleships, Midieval
Contents

Shipping Wars V1.0 (Map)

Reviews
23:18, 27th Mar 2009 by bounty hunter2: Not bad, still: - No crediting of the resource authors - Unoriginal - Too much Blizzard cliffs - No quest log - Reminds too much on the original BS - Wrong icons (Green DISBTNS) I suggest you...

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23:18, 27th Mar 2009 by bounty hunter2:
Not bad, still:

- No crediting of the resource authors
- Unoriginal
- Too much Blizzard cliffs
- No quest log
- Reminds too much on the original BS
- Wrong icons (Green DISBTNS)

I suggest you post this map in the Map Development Forum to work more on it and gather more feedback, Rejected.
 
Level 28
Joined
Jan 26, 2007
Messages
4,789
It seems to be a decent map, but you've got a few things which seriously lack:

  • Very poor description...
  • Never assume the player knows the basics, explain what they have to do! (newbs who aren't familiar with this type of map just have to find out by theirselves?)
  • Some DISBTN's are missing (pretty much actually)
  • No credits given
  • Memory leaks, almost all of them are locations and some player groups
  • It took me a while to find the shop where you can buy ships...
  • What is the point of the level of the boat?
  • Even though the level doesn't matter, when you change your ship, you start from level 1 (while this wasn't ment to be)

The good points:
  • More or less good terrain, at least you didn't spam doodads, or made a flat terrain
  • Items seem to be working properly
  • All models/icons fit the map (I'm talking about the tavern models, not the boats - that would've been too obvious)
  • Only 1 bug (which can be fixed pretty quick)
  • Pretty good gameplay (like the other battleships)
  • Enough items for the whole game, but not enough for a quick change of tactics.

Problem of the bug:
Your Trigger:
  • Hero - Set (Buying unit) Hero-level to (Hero level of (Buying unit)), Hide level-up graphics
Fixed trigger:
  • Hero - Set (Sold unit) Hero-level to (Hero level of (Buying unit)), Hide level-up graphics
Just a stupid mistake ;)

Overall:
It's a decent to good map, you've implemented the models and icons correctly, but you might add a little bit more items, maybe even a ship, fix the leaks and the DISBTN's and then I'm sure it will work out fine ;)
My rating is 3/5 (useful)

I've rated for the version where the bugs are fixed, otherwise it would've been a 2/5 (Lacking)

Edit:
I don't like the damage either, I don't know if it's ment to, but things like 107-134 Dmg just doesn't look good xD
105-135 would've been a lot better (and it's really easy to calculate).

The simple "rule" is:
(A+B) - (A+BxC) ==> (Dmg Min) - (Dmg Max)
A = Dmg Base
B = Dmg Number of Dice
C = Dmg Sides per Die

105-135 dmg:
A = 102 / B = 3 / C = 11
A = 90 / B = 15 / C = 3
A = 103 / B = 2 / C = 16

The 3th one gives the least bonus damage per upgrade (+1 min dmg, +3 max dmg)
 
Last edited:
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