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dear all this is a unit i made for a map im working on, its about the start of the scourge and the downfall of the silverhand. the story behind this unit is when a footman falls he gets raised as an undead.
check it out and tell me your opinion on it. you dont have to use the textures i have added as they will over right the normal footman texture.
Good one. Could you do something similar to the Skeleton Warrior model? You know, switching the Shield and helmet, etc to make it look more like a skeletal footman.
1.As they are custom textures, you can easily rename your textures as zombie_helmet_diffuse.dds, zombie_footman_diffuse.dds... Or even as zombie.dds, helmet.dds, it doesn't matter if they are not the same name as the _Normal or _ORM files.
Now, replace the _Diffuse files for your own texture names, like in this image:
And voilà, there you have it. Now you can have footmen AND zombie footmen in the same game.
1.As they are custom textures, you can easily rename your textures as zombie_helmet_diffuse.dds, zombie_footman_diffuse.dds... Or even as zombie.dds, helmet.dds, it doesn't matter if they are not the same name as the _Normal or _ORM files.
Now, replace the _Diffuse files for your own texture names, like in this image:
And voilà, there you have it. Now you can have footmen AND zombie footmen in the same game.
Easier than that, just go to the folder where you saved the files, right click them and change their names to whatever.dds (it's very important to save them as .dds).
Then, open Retera and change the texture path to that same name. When you import in war3, you only need to delete war3mapimported/ to make the assets work ingame.
The only reason to set the same texture path as an ingame model is when you want to use that texture to replace the existing model's, thus reducing the filesize a bit.
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