I found out the problem was Magos itself and redownloading it made it work again, I forgot to mention Alagremm to mention you, will ask him.Didn't I also helped you?
If you had bothered checking the model in-game, you would've noticed it DOES have effects, they simply don't display in Magos or the site viewerthat door seriously needs some 3D to it, as well as something dark, so it doesn't just open into a wall.. not to mention some effect for the 'stand work'
.. just why is everyone so stubborn? 'n' and unwilling to change something.. just because they think its pointless? hive before me would've had a very different, meaner approach to this.. back in the day even my own models would've been taken off the model section. can't you now appreciate that your model stays, regardless what moderation it has?
so here's my 'moderation' considering what you said to me, so far.
the model mesh is good, animations are good, yet the door is paper thin and opens into a wall. the orbs on the structure do not rotate like the planets would, but since the original arcane sanctum didn't have that either, i'm not fussed. please fix that small issue with the door and the 'interior' to at least give an illusion of the door leading through some sort of a dark or lit passage
my rating: 4/5
aneurysm? really? fair enough.. i'll stop bothering with incomplete modelsMaybe you should not ask people why they seem so 'stubborn' but why do you think you have to tell people how to change stuff so YOU like it. You are not longer a moderator or reviewer, so why even make a deal about it. Give your suggestion and kick back. Think of your mental health - no need to get an aneurysm over something people don't want or don't care.
aneurysm? really? fair enough.. i'll stop bothering with incomplete models
@Misha Because you're complaining about the dumbest things you could have ever picked up, why, instead, couldn't you bring up something more resourceful like the fact that not all the planet rings spin, since I was lazy to animate them all, I could've given you that, but no, you're complaining that the fucking 2 milimeters long door has a couple few less vertices that aren't even visible in the game's view distance to begin with
But let me respond to that, the mesh was not originally made to be "openable", I simply de-attached the faces to be able to open it, I could have extruded it, but I didn't, because it's pointless, you can't see such level of detail in-game and it's a waste of my time to bother with something as banal as that.
Second, why do you care that it opens into the wall? Do you want me to model the inside too? Add beds and all? You can't see literally anything when the door opens because of the light effect.
You might have had experience modeling, but your critique for what is useful in a wc3 enviroment and what is not is extremely doubtful.
aneurysm? really? fair enough.. i'll stop bothering with incomplete models
Stop bothering with other people's stuff in general. If people need help they will ask about help.
No, it's a retarded pointAs far as I can see, Misha has made some very good points there. No matter if he's a moderator/reviewer or not, it does indeed not look good ingame when the door is flat and openes up to a wall, thus breaking the illusion.
No, it's a retarded point
1. You barely see the difference between the door within that distance in-game if it were extruded or not
2. You can't see the "wall" inside the door because there's light effects coming from the door as you open it, there is no "illusion" breaking
I'm tired of pointing this out to all of you, and I'm not going to modify it, neither is Alagremm, period.