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Ryoko TD v2.4 Full

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Contents

Ryoko TD v2.4 Full (Map)

Reviews
15:54, 31st Jul 2010 ap0calypse: Rejected Newer version exists.

Moderator

M

Moderator

15:54, 31st Jul 2010
ap0calypse: Rejected

Newer version exists.
 
Level 6
Joined
May 12, 2004
Messages
31
RYOKO TD 2.4 UPDATES
-Fixed creep attack bug! (Biggest reason)
-Adjusted a couple towers and games.

Note: Creeps do attack when blocked or jammed. Odds are you won't lose a tower. The reason before was due to a bad condition, the creeps never stopped attacking. This is exclusive to 2.3 and is now fixed. Enjoy.

RYOKO TD 2.3 UPDATES
-You can now build with your partner in the center, but ground creeps in the center gain more armor.

-All new tooltips for every tower.
-Slightly smaller file size.
-Slightly different interface.
-Better timer functions and game logic.
-Improved lottery function.

-Better creep controls.
-Battleship game redone.
-Coin bash is team orientated.
-Easter egg game improved.
-Battle game totally revamped and is team orientated.
-Platform perill adjusted.

-More life for towers. Double for ultimate towers.
-Improved and new tower abilities for higher end towers.
-Water gained a wave tower. Fire's wave tower improved.
-Towers heal every round.
-Many small balance changes.

RYOKO TD 2.2 UPDATES

GENERAL
-Creep attack controls have been improved, so less towers will die.
-Towers heal at the end of every round.
-Ryoko doesn't dissapear anymore.
-Player towers STAY till round end when they leave, so you don't get sacked.
-Special abilities for towers (non passive) do much more damage.

COMMAND CENTER
-Purchase life cooldown fixed. Life cost is now 40, not 75.
-Lottery ticket cooldown increased. Buying more than 1 a round does nothing.
-Tower power adds MORE damage, adding 10 each instead of 6.

TOWERS
-Waters Elemental (wave tower) increased damage.
-Deaths Black Scorpion (and level 1 tower) are now CHAOS.
-Rock thrower for fire changed to AXE thrower (greatly reduces graphics lag).
-Splash for ****atrice works now (sorry!)
-AOE for all splash towers increased.

MINIGAMES
-Platform Peril has all new terrain!
-Beacons have changed for schooner race. Should be more clear.
-Tank Busters has been removed. (battleships is not done yet)
-Crazy Hunters fixed, so they do not autotarget.
-Reward for sea monster is now correct.
-Cameras for Road Race and Ryoko's party have been fixed (sorry!)
-Pathing blockers for Road Race adjusted.
-Rabbit Basher always shows up now. 7 peice coins have been added too!
-More time for Seal Clubbin
-More time for Coin Bash, and auto selects unit now.
-Aliens game adjusted for balance.
-Shooting Gallery (coins) has been fixed. Back row doesn't jam up.

OTHER
Several tooltips, typos, hotkeys, TD engine bugs and descriptions were fixed.
 
Level 3
Joined
Sep 29, 2004
Messages
66
Perhaps you should make a special effect should appear at the position of the "Magical Gateway" when it is removed.

I also suggest to change the upgrade hotkey to "U" for all towers.

The button location of the "Reoccupy Territory" ability is the same as the button which allows you to cancel upgrades.

There should be a space next to the --sign in the hint messages.
`
Also, invulnerability shields, which would turn units invulnerable, could be interesting.

I've noticed that, once again, you've removed the majority of my changes.
Instead of helping you to improve your map, I'll just send some suggestions in future.
 
Level 1
Joined
Feb 25, 2005
Messages
1
Great map, tons of fun to play. Though 2.2 seems much better than 2.4. Never played 2.3. Towers that had little splash now have none and one's with good splash have little splash if any. Which makes towers that were actually good now crap in 2.4. I thought the towers were perfect in 2.2. I know you lowered the price on some but what good are they when they suck now? I say go back to the towers in 2.2. Also the minigame where you avoid the lava has a problem. One of the places where you can clearly walk over safely really isn't safe to walk over. And go back to the battleship minigame instead of the naga, or give more time in it. He dies too quickly, and if you try to dodge and reheal you dont have enough time to kill many ships. Maybe a new race would be sweet and get rid of the hero. A waste. Plus he can destroy your own towers with his spells and doesn't do much. Fabolous map though.
 
Level 6
Joined
May 12, 2004
Messages
31
Hi. Thanks for the feedback :)

The HERO? Hes not supposed to be there - that was conceptual at this point, sorry if he was left in.

The NAGA - yes, it does need work. This was kind of a 'first run' at revamping the game. I will make efforts to balance that out if there is a fututre release. Other games, especially coin bash, need some balancing as well. The lava is very strict; I will look into it though.
SPLASH - I had to nerf splash, particularly because 'Splash Frost' was totally unbalanced. Not because of insane numbers, but because of how bad they jammed up the units. Other towers, like Fire Elemental and Unholy may see an increase.

Thank you for playing my map.
 
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