Moderator
M
Moderator
18:59, 2nd Jun 2011
Maker:
Do this check only after you reduce the integer by one: PierceTrigger Equal to 0. You should not do it during every loop.
In the loop, you're moving the caster to PP2 and then you remove the PP2. Then you set PP1 = caster loc. Use PP2 instead.
The flying height could use some parabola function.
The lightning effects could look better.
Maker:
Do this check only after you reduce the integer by one: PierceTrigger Equal to 0. You should not do it during every loop.
In the loop, you're moving the caster to PP2 and then you remove the PP2. Then you set PP1 = caster loc. Use PP2 instead.
The flying height could use some parabola function.
The lightning effects could look better.