🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!
Ah, you billboarded this one, excellent. I found your other pretty useless with the glows unalphaed (I even made a billboarded version for myself), but these are much better, congrats.
Ok, I asked olofmoleman this question and was referred to you:
What program do you use for your custom animations? Is it Oinkerwinkle's Note Track? And if it isn't, where do you find it?
Thanks
--donut3.5--
Ok, I asked olofmoleman this question and was referred to you:
What program do you use for your custom animations? Is it Oinkerwinkle's Note Track? And if it isn't, where do you find it?
Thanks
--donut3.5--
That Mdx importer/exporter?
When I try and open it, it says it can't find an application to open it, so I can't use it...
--donut3.5--
EDIT: Got it to work!
Great job Illidan! You surely made the best LightSaber model for Warcraft III!!! 10/10, especially for the amazing light effect! And when I get to thinking that it's also "team coloured" I really start to...sbaaavvvv!
EDIT: To make the team colour work properly, you can adjust the "bugs" using the
"Unit - Change color of (YourUnitHere) to YourColourHere".
It's useful whether you use it with an object ability or a unit one. Remember to change color too in case a hero revives.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.