Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
I took 59 Steam profile picture border animations from the Steam Shop and turned them into Warcraft 3 models to use it as Sprite type Frames.
Some quirks about my models:
-Steam's original resolution is 224 pixel. I tried to make a reasonable concession between file size and quality.
-My models are 102 pixel * 102 pixel
-In the BLP converter I created 80% quality (20% loss) conversion.
-The center of the sprite texture will be anchored to the bottom left of the frame you create, so you might need to play around with an offset. (I planned to align bottom left to bottom left, but being clueless about War3 modeling, I could not figure out what to edit in the geoset)
-Place the .blp files in the root path (not the war3imported path), place the .mdx anywhere.
-Unless you want to make this clickable or obstruct clicks, you should give set it the minimum size possible, because the AbsPoints of the frame (for example, FRAMEPOINT_BOTTOMLEFT) do not determine the visible size of the sprite model. BlzFrameSetScale determines the size you see. The BlzFrameSetAbsPoint just determines where it is on your screen, and the area of screen it will cover (e.g. the area of screen where it will annoyingly block clicks). So I personally just set the AbsPoints 0.001 apart.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.