• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Max Payne REWORKED (Complete)

This bundle is marked as high quality. It exceeds standards and is highly desirable.
"They were all dead, I pulled my finger from the trigger and then it was over, The final gunshot was an exclamation point on every thing that had let to this point."

funny story i actually made this account for this model specifically, i finally fixed most problems of the old model and i finished all of the 3 max payne models, Ah at last the saga is complete all weapons you may want from max payne are present in the model everything is done well, it has creative use of sound event objects and has alot less textures than b4

so i made a comparison chart with the help of deepseek : )
CategoryOld ModelNew Model
Textures❌ A lot of textures (overwhelming)✅ Less textures (yet still kind of a lot) ✨
Particles❌ No particles❌ No particles (no change)
Animations (completeness)❌ Missing animations✅ All needed animations present ✨✨
Animation quality✅ Has basic animations (barely)✅✅ Has good animations ✨
Portrait quality❌ Horrible portrait✅ Less horrible portrait (improvement!) ✨
Event object usage❌ No event object usage✅✅ Very creative usage of event objects ✨✨✨
Creativity (general)❌ No creativity✅✅✅ Great creativity ✨✨✨


Instructions:
  1. get into ur warcraft world editor and then go into import manager
  2. import the coltcommando.mdx
  3. import all the textures one by one which are: MaxBody, MaxFaceNormal, MaxFaceGrin, MaxFaceDeath, MaxFaceWounded, MaxPants, MaxHands all ends with .blp
  4. then go into each textures path's and remove the war3imported\
  5. go into object editor and select the units u want to replace the max payne model with
  6. look for the field art - model
  7. replace that field with the max payne model and try it out!

If you add alternate in the required animation name field max will switch weapons
Deagle -> Shotgun
M4 (colt) -> Mp5
Barretas -> Ingrams


special thanks to Jaccouille he helped alot in different bug fixes for this model

Previews
Contents

another max payne icon HD (Icon)

Another max payne icon SD (Icon)

Lab Coat (Texture)

M4 & Mp5 (Model)

Max Payne (OLD) (Model)

Max Payne Icon HD (Icon)

Max Payne Icon SD (Icon)

Max With Barretas & Ingrams (qucikfix, v1.2) (Model)

MaxBody Team Color (Texture)

Shotgun and Desert Eagle (Model)

Reviews
Zenonoth
Displays properly in wc3 editor Model works and displays fine in both SD & HD modes ingame Health & Mana bars display properly ingame Basic animation(s) are present (Walk/Attack/Stand/Death) Portrait is his stand animation For: Max Payne...
If the model is ported from another game, it belongs in Ported Section and you should credit the game it comes from.
The model has 73000 useless keyframes, which bloats the file, typical of ported models. You can take a look at this tutorial to optimize it.
On TRMS you can do it by clicking on Edit -> Optmize -> Simplify keyframes, then enter the value 0.001 in each inputs, see picture linked.

This simple operation reduce the size of the file from 3Mb to 450Kb.
26-04-10-17-43-33.jpg
 
If the model is ported from another game, it belongs in Ported Section and you should credit the game it comes from.
The model has 73000 useless keyframes, which bloats the file, typical of ported models. You can take a look at this tutorial to optimize it.
On TRMS you can do it by clicking on Edit -> Optmize -> Simplify keyframes, then enter the value 0.001 in each inputs, see picture linked.

This simple operation reduce the size of the file from 3Mb to 450Kb.
first: idk how to post it in the ported section it usually just gets automatically into that section

2nd: ill see about it im just not knowledgable about warcraft modeling so i didnt know about the keyframes thing and also i dont think i wanna try this i feel like it might mess up the facial animations i did

also thanks alot u helped me in this model enough that i honestly have to credit u

You Will bring other materials from the verse?
if u ask for a specific max payne model i will port it,
also i will soon make a tutorial on how to do this urself
 
first: idk how to post it in the ported section it usually just gets automatically into that section

2nd: ill see about it im just not knowledgable about warcraft modeling so i didnt know about the keyframes thing and also i dont think i wanna try this i feel like it might mess up the facial animations i did
1. It doesn't automatically get into that section, a moderator moves them in your place.
If you don't mind respecting their time, here's how to get to the ported section for the next time as you cannot move it once it's created in the wrong section :
26-04-10-18-08-16.jpg

26-04-10-18-08-28.jpg

2. Regarding the optimizing part, consider it an advice, as it is not a requirement to get the model approved in the Ported Models section (your previous model had a similar issue and got approved anyway : https://www.hiveworkshop.com/threads/barney-black-mesa-security-gaurd.371068/).

3. Don't add me as an author of this model. I did 0 work on this, I simply answered your question in another thread. If you really want to credit, just mention it in the thread description.
 
first: idk how to post it in the ported section it usually just gets automatically into that section

2nd: ill see about it im just not knowledgable about warcraft modeling so i didnt know about the keyframes thing and also i dont think i wanna try this i feel like it might mess up the facial animations i did

also thanks alot u helped me in this model enough that i honestly have to credit u


if u ask for a specific max payne model i will port it,
also i will soon make a tutorial on how to do this urself
i don't know i you want...some bosses or random guards/opponent. Because this one is awesome!
 
i don't know i you want...some bosses or random guards/opponent. Because this one is awesome!
i just cant port everything in the game it takes time but i can absouletly port the main characters, i can port max from max payne 2 i can port vlad and mona and maybe even woden but theres just not a magical button to do everything needed for EVERY singl model
if u want a specific model to see ported i will do it
 
Review

Hive-Review-Template.png


What the model has as per the date of this review

  • Displays properly in wc3 editor
  • Model works and displays fine in both SD & HD modes ingame
  • Health & Mana bars display properly ingame
  • Basic animation(s) are present (Walk/Attack/Stand/Death)
What it doesn't have as per the date of this review

  • Portrait is his stand animation
Review Status


Personal Comments

  • What can I say, 0 sanity issues, a separate team color, all animations of max payne 1 imported flawlessly, truely glorious work @pineware31 !!!, if I could give it Director's cut I would, one final thing left, Max Payne originally belongs to Rockstar Games, include it in the author list and I'll approve it right away.
Verdict: 5/5 - Approved + High Quality - Pending adding "Rockstar Games" to author list to have it fully approved)

 
Last edited:
i just cant port everything in the game it takes time but i can absouletly port the main characters, i can port max from max payne 2 i can port vlad and mona and maybe even woden but theres just not a magical button to do everything needed for EVERY singl model
if u want a specific model to see ported i will do it
Great!!I Will think One in particular !!Thank you 👍
 
ur saying it like its a hard thing i literally just have all the game files extracted
you know what would be potentially hard but great? adding colt commando as alternate animations to default baretta animations where Max can "Morph" into this state. With proper morph and morph alternate animations so colt can be used as a transformation skill in the game. not sure how complicated this would be though.
 
you know what would be potentially hard but great? adding colt commando as alternate animations to default baretta animations where Max can "Morph" into this state. With proper morph and morph alternate animations so colt can be used as a transformation skill in the game. not sure how complicated this would be though.
it isnt complicated really but u can just replace the models in the morph ability anyway, thing is i tried to port the barretta holding model but it just fails, the barretta isnt connected at all to any bones in anyway no matter what way i try if u know how to connect it to a bone in any warcraft 3 modeling software be my guest
 
it isnt complicated really but u can just replace the models in the morph ability anyway, thing is i tried to port the barretta holding model but it just fails, the barretta isnt connected at all to any bones in anyway no matter what way i try if u know how to connect it to a bone in any warcraft 3 modeling software be my guest
strange...the fact that it's allowing it with a freaking colt commando but not with literally his most basic weapon in the game.
 
Good job with the new model with the extra guns (Barretas and Ingrams).

Just reporting that in the death animations on the new model, there's a texture error where it looks like it's using his hair texture for his face?
no thats actually his pants texture anyway i think i messed up something while i was fixing teamcolor ill fix it
edit: it actually is his right face texture i just forgot to make it wrap height and width
 
Instead of random combinations, is it possible for you to export one comprehensive Max model where some legit spellpacks can be crafted upon?

Addition hero glow, single or dual berettas as default attack. Colt commando as alternate attack (or winchester 1300). Morph / Morph Alternate animations so we can transform between these two states. Having 3 variations of bullet time jump, one on the left hand side, right side and backwards named Spell One, Spell Two and Spell Three (maybe even towards more angles so a spell can be mode on this animations where Max would jump to the clicked point, but three variations would do fine for starters)

Other weapon additions are cool to have as different spell variations for sure but at least export those missiles as separate models so they can be utilized as well.

What I'm curious is can you export attacking animation while his legs are moving around as well or that would be just too much at this point?

Do this and we have ourselves something that is actually very much usable:) That would motive me to try and make a spellpack on this one for sure.
 
Instead of random combinations, is it possible for you to export one comprehensive Max model where some legit spellpacks can be crafted upon?

Addition hero glow, single or dual berettas as default attack. Colt commando as alternate attack (or winchester 1300). Morph / Morph Alternate animations so we can transform between these two states. Having 3 variations of bullet time jump, one on the left hand side, right side and backwards named Spell One, Spell Two and Spell Three (maybe even towards more angles so a spell can be mode on this animations where Max would jump to the clicked point, but three variations would do fine for starters)

Other weapon additions are cool to have as different spell variations for sure but at least export those missiles as separate models so they can be utilized as well.

What I'm curious is can you export attacking animation while his legs are moving around as well or that would be just too much at this point?

Do this and we have ourselves something that is actually very much usable:) That would motive me to try and make a spellpack on this one for sure.
u cant put all weapons theres only so much alternate animations u can make

u can easily switch models with different units and morph animations i dont think it is that hard tbh
most things u asked for too are things i dont understand how to do or even understand what they are
 
Hey friend, you're doing a great job converting these models to work in Warcraft 3, but you're missing one more epic model and I hope you can make it, bro.
1780292941685.webp

This is Dracula from the game Castlevania: Lords of Shadow. Originally, his name is Gabriel Belmont. If you manage to bring this character and the others from the game to Warcraft 3, I would be very grateful, bro.
 
Hey friend, you're doing a great job converting these models to work in Warcraft 3, but you're missing one more epic model and I hope you can make it, bro.
View attachment 593219
This is Dracula from the game Castlevania: Lords of Shadow. Originally, his name is Gabriel Belmont. If you manage to bring this character and the others from the game to Warcraft 3, I would be very grateful, bro.
first impressions looks too high poly and looks like exporting him out of the game isnt gonna be easy but ill see if its possible

Hey friend, you're doing a great job converting these models to work in Warcraft 3, but you're missing one more epic model and I hope you can make it, bro.
View attachment 593219
This is Dracula from the game Castlevania: Lords of Shadow. Originally, his name is Gabriel Belmont. If you manage to bring this character and the others from the game to Warcraft 3, I would be very grateful, bro.
do i get lords of the shadow 1 or 2? is her in both?
 
Hey friend, you're doing a great job converting these models to work in Warcraft 3, but you're missing one more epic model and I hope you can make it, bro.
View attachment 593219
This is Dracula from the game Castlevania: Lords of Shadow. Originally, his name is Gabriel Belmont. If you manage to bring this character and the others from the game to Warcraft 3, I would be very grateful, bro.
after a bit of poking around heres what i found out:
the game msh files which store model meshes are not importable by noesis or blender and basically unimportable
even if ported i will still need material and skeleton files (mtl and sm3) which are not gonna get imported if there isnt even support for the mesh
as for the animations ofc it wont work so nothing leads to the possibility of porting this
if he appeared in other games or you have any kind of model of him in any format this may be helpful
 
Back
Top