Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
(0 ratings)
Approved| Category | Old Model | New Model |
|---|---|---|
| Textures | ||
| Particles | ||
| Animations (completeness) | ||
| Animation quality | ||
| Portrait quality | ||
| Event object usage | ||
| Creativity (general) |



ay im not the one who made the textureI remember playing this game with my brother back in the day.. good times. Also this is creepy..
View attachment 583974
first: idk how to post it in the ported section it usually just gets automatically into that sectionIf the model is ported from another game, it belongs in Ported Section and you should credit the game it comes from.
The model has 73000 useless keyframes, which bloats the file, typical of ported models. You can take a look at this tutorial to optimize it.
On TRMS you can do it by clicking on Edit -> Optmize -> Simplify keyframes, then enter the value 0.001 in each inputs, see picture linked.
This simple operation reduce the size of the file from 3Mb to 450Kb.
if u ask for a specific max payne model i will port it,You Will bring other materials from the verse?
1. It doesn't automatically get into that section, a moderator moves them in your place.first: idk how to post it in the ported section it usually just gets automatically into that section
2nd: ill see about it im just not knowledgable about warcraft modeling so i didnt know about the keyframes thing and also i dont think i wanna try this i feel like it might mess up the facial animations i did
i don't know i you want...some bosses or random guards/opponent. Because this one is awesome!first: idk how to post it in the ported section it usually just gets automatically into that section
2nd: ill see about it im just not knowledgable about warcraft modeling so i didnt know about the keyframes thing and also i dont think i wanna try this i feel like it might mess up the facial animations i did
also thanks alot u helped me in this model enough that i honestly have to credit u
if u ask for a specific max payne model i will port it,
also i will soon make a tutorial on how to do this urself
i just cant port everything in the game it takes time but i can absouletly port the main characters, i can port max from max payne 2 i can port vlad and mona and maybe even woden but theres just not a magical button to do everything needed for EVERY singl modeli don't know i you want...some bosses or random guards/opponent. Because this one is awesome!
Review
![]()
What the model has as per the date of this review
- Displays properly in wc3 editor
- Model works and displays fine in both SD & HD modes ingame
- Health & Mana bars display properly ingame
- Basic animation(s) are present (Walk/Attack/Stand/Death)
What it doesn't have as per the date of this review
- Portrait is his stand animation
Review Status
- For: Max Payne (Max Payne 1) by @pineware31
- Type: Model - Ported Model
- Uploaded on: April 10, 2026
- Sanity Issues: There are sanity issues with each model in this pack.
Verdict: 5/5 - Approved + High Quality -Personal Comments
- What can I say, 0 sanity issues, a separate team color, all animations of max payne 1 imported flawlessly, truely glorious work @pineware31 !!!, if I could give it Director's cut I would, one final thing left,
Max Payne originally belongs to Rockstar Games, include it in the author list and I'll approve it right away.Pending adding"Rockstar Games"to author list to have it fully approved)
it does have teamcolor u just have to replace the MaxBody with the extra MaxBodyTCWhat it doesn't have as per the date of this review
- No teamcolor
- Portrait is his stand animation
Great!!I Will think One in particular !!Thank youi just cant port everything in the game it takes time but i can absouletly port the main characters, i can port max from max payne 2 i can port vlad and mona and maybe even woden but theres just not a magical button to do everything needed for EVERY singl model
if u want a specific model to see ported i will do it
Miss-typed that.it does have teamcolor u just have to replace the MaxBody with the extra MaxBodyTC
if you can just have a baretta variation of him that would be greatif u ask for a specific max payne model i will port it,
alright i actually have the blender file ready to exportif you can just have a baretta variation of him that would be greatthe most iconic weapon of his after all.
awesome! gonna export baretta sound sfx and upload into max's soundset too?alright i actually have the blender file ready to export
ur saying it like its a hard thing i literally just have all the game files extractedawesome! gonna export baretta sound sfx and upload into max's soundset too?![]()
you know what would be potentially hard but great? adding colt commando as alternate animations to default baretta animations where Max can "Morph" into this state. With proper morph and morph alternate animations so colt can be used as a transformation skill in the game. not sure how complicated this would be though.ur saying it like its a hard thing i literally just have all the game files extracted
it isnt complicated really but u can just replace the models in the morph ability anyway, thing is i tried to port the barretta holding model but it just fails, the barretta isnt connected at all to any bones in anyway no matter what way i try if u know how to connect it to a bone in any warcraft 3 modeling software be my guestyou know what would be potentially hard but great? adding colt commando as alternate animations to default baretta animations where Max can "Morph" into this state. With proper morph and morph alternate animations so colt can be used as a transformation skill in the game. not sure how complicated this would be though.
strange...the fact that it's allowing it with a freaking colt commando but not with literally his most basic weapon in the game.it isnt complicated really but u can just replace the models in the morph ability anyway, thing is i tried to port the barretta holding model but it just fails, the barretta isnt connected at all to any bones in anyway no matter what way i try if u know how to connect it to a bone in any warcraft 3 modeling software be my guest
its just a weapon attachement thing other wise the gun does exportstrange...the fact that it's allowing it with a freaking colt commando but not with literally his most basic weapon in the game.
well that's unfortunate...hope you can fix it somedayits just a weapon attachement thing other wise the gun does export
no thats actually his pants texture anyway i think i messed up something while i was fixing teamcolor ill fix itGood job with the new model with the extra guns (Barretas and Ingrams).
Just reporting that in the death animations on the new model, there's a texture error where it looks like it's using his hair texture for his face?
u cant put all weapons theres only so much alternate animations u can makeInstead of random combinations, is it possible for you to export one comprehensive Max model where some legit spellpacks can be crafted upon?
Addition hero glow, single or dual berettas as default attack. Colt commando as alternate attack (or winchester 1300). Morph / Morph Alternate animations so we can transform between these two states. Having 3 variations of bullet time jump, one on the left hand side, right side and backwards named Spell One, Spell Two and Spell Three (maybe even towards more angles so a spell can be mode on this animations where Max would jump to the clicked point, but three variations would do fine for starters)
Other weapon additions are cool to have as different spell variations for sure but at least export those missiles as separate models so they can be utilized as well.
What I'm curious is can you export attacking animation while his legs are moving around as well or that would be just too much at this point?
Do this and we have ourselves something that is actually very much usableThat would motive me to try and make a spellpack on this one for sure.
first impressions looks too high poly and looks like exporting him out of the game isnt gonna be easy but ill see if its possibleHey friend, you're doing a great job converting these models to work in Warcraft 3, but you're missing one more epic model and I hope you can make it, bro.
View attachment 593219
This is Dracula from the game Castlevania: Lords of Shadow. Originally, his name is Gabriel Belmont. If you manage to bring this character and the others from the game to Warcraft 3, I would be very grateful, bro.
do i get lords of the shadow 1 or 2? is her in both?Hey friend, you're doing a great job converting these models to work in Warcraft 3, but you're missing one more epic model and I hope you can make it, bro.
View attachment 593219
This is Dracula from the game Castlevania: Lords of Shadow. Originally, his name is Gabriel Belmont. If you manage to bring this character and the others from the game to Warcraft 3, I would be very grateful, bro.
after a bit of poking around heres what i found out:Hey friend, you're doing a great job converting these models to work in Warcraft 3, but you're missing one more epic model and I hope you can make it, bro.
View attachment 593219
This is Dracula from the game Castlevania: Lords of Shadow. Originally, his name is Gabriel Belmont. If you manage to bring this character and the others from the game to Warcraft 3, I would be very grateful, bro.


