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How to import Shotgun and Desert Eagle

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Shotgun and Desert Eagle of the bundle Shotgun and Desert Eagle. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Max Payne REWORKED (Complete).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Shotgun and Desert Eagle
maxbody.blp
MPFaceDeath.blp
MPFaceDefault.blp
MPFaceGrin.blp
MPGuns.blp
MPLegs.blp
ShottyNDeagle.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing ShottyNDeagle.mdx

Now Click the "Import File" Button:

Next select 'ShottyNDeagle.mdx' in the folder which you extracted from the zip archive:

Shotgun and Desert Eagle
ShottyNDeagle.mdx
maxbody.blp
MPFaceDeath.blp
MPFaceDefault.blp
MPFaceGrin.blp
MPGuns.blp
MPLegs.blp

The file has been properly added to the map archive:

ShottyNDeagle.mdx
Model
2,688
war3mapimported/ShottyNDeagle.mdx

Done, you have imported the file ShottyNDeagle.mdx.

Importing maxbody.blp

Now Click the "Import File" Button:

Next select 'maxbody.blp' in the folder which you extracted from the zip archive:

Shotgun and Desert Eagle
ShottyNDeagle.mdx
maxbody.blp
MPFaceDeath.blp
MPFaceDefault.blp
MPFaceGrin.blp
MPGuns.blp
MPLegs.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ShottyNDeagle.mdx
Model
2,688
war3mapimported/ShottyNDeagle.mdx
maxbody.blp
Image / Texture
195
war3mapimported/maxbody.blp

Double-click the file maxbody.blp:

maxbody.blp
Image / Texture
195
war3mapimported/maxbody.blp

Tick the box "Use Custom Path" and type in the correct path:

maxbody.blp
Image / Texture
195
maxbody.blp

The file has been properly added to the map archive:

ShottyNDeagle.mdx
Model
2,688
war3mapimported/ShottyNDeagle.mdx
maxbody.blp
Image / Texture
195
maxbody.blp

Done, you have imported the file maxbody.blp.

Importing MPFaceDeath.blp

Now Click the "Import File" Button:

Next select 'MPFaceDeath.blp' in the folder which you extracted from the zip archive:

Shotgun and Desert Eagle
ShottyNDeagle.mdx
maxbody.blp
MPFaceDeath.blp
MPFaceDefault.blp
MPFaceGrin.blp
MPGuns.blp
MPLegs.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ShottyNDeagle.mdx
Model
2,688
war3mapimported/ShottyNDeagle.mdx
maxbody.blp
Image / Texture
195
maxbody.blp
MPFaceDeath.blp
Image / Texture
40
war3mapimported/MPFaceDeath.blp

Double-click the file MPFaceDeath.blp:

MPFaceDeath.blp
Image / Texture
40
war3mapimported/MPFaceDeath.blp

Tick the box "Use Custom Path" and type in the correct path:

MPFaceDeath.blp
Image / Texture
40
MPFaceDeath.blp

The file has been properly added to the map archive:

ShottyNDeagle.mdx
Model
2,688
war3mapimported/ShottyNDeagle.mdx
maxbody.blp
Image / Texture
195
maxbody.blp
MPFaceDeath.blp
Image / Texture
40
MPFaceDeath.blp

Done, you have imported the file MPFaceDeath.blp.

Importing MPFaceDefault.blp

Now Click the "Import File" Button:

Next select 'MPFaceDefault.blp' in the folder which you extracted from the zip archive:

Shotgun and Desert Eagle
ShottyNDeagle.mdx
maxbody.blp
MPFaceDeath.blp
MPFaceDefault.blp
MPFaceGrin.blp
MPGuns.blp
MPLegs.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ShottyNDeagle.mdx
Model
2,688
war3mapimported/ShottyNDeagle.mdx
maxbody.blp
Image / Texture
195
maxbody.blp
MPFaceDeath.blp
Image / Texture
40
MPFaceDeath.blp
MPFaceDefault.blp
Image / Texture
40
war3mapimported/MPFaceDefault.blp

Double-click the file MPFaceDefault.blp:

MPFaceDefault.blp
Image / Texture
40
war3mapimported/MPFaceDefault.blp

Tick the box "Use Custom Path" and type in the correct path:

MPFaceDefault.blp
Image / Texture
40
MPFaceDefault.blp

The file has been properly added to the map archive:

ShottyNDeagle.mdx
Model
2,688
war3mapimported/ShottyNDeagle.mdx
maxbody.blp
Image / Texture
195
maxbody.blp
MPFaceDeath.blp
Image / Texture
40
MPFaceDeath.blp
MPFaceDefault.blp
Image / Texture
40
MPFaceDefault.blp

Done, you have imported the file MPFaceDefault.blp.

Importing MPFaceGrin.blp

Now Click the "Import File" Button:

Next select 'MPFaceGrin.blp' in the folder which you extracted from the zip archive:

Shotgun and Desert Eagle
ShottyNDeagle.mdx
maxbody.blp
MPFaceDeath.blp
MPFaceDefault.blp
MPFaceGrin.blp
MPGuns.blp
MPLegs.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ShottyNDeagle.mdx
Model
2,688
war3mapimported/ShottyNDeagle.mdx
maxbody.blp
Image / Texture
195
maxbody.blp
MPFaceDeath.blp
Image / Texture
40
MPFaceDeath.blp
MPFaceDefault.blp
Image / Texture
40
MPFaceDefault.blp
MPFaceGrin.blp
Image / Texture
39
war3mapimported/MPFaceGrin.blp

Double-click the file MPFaceGrin.blp:

MPFaceGrin.blp
Image / Texture
39
war3mapimported/MPFaceGrin.blp

Tick the box "Use Custom Path" and type in the correct path:

MPFaceGrin.blp
Image / Texture
39
MPFaceGrin.blp

The file has been properly added to the map archive:

ShottyNDeagle.mdx
Model
2,688
war3mapimported/ShottyNDeagle.mdx
maxbody.blp
Image / Texture
195
maxbody.blp
MPFaceDeath.blp
Image / Texture
40
MPFaceDeath.blp
MPFaceDefault.blp
Image / Texture
40
MPFaceDefault.blp
MPFaceGrin.blp
Image / Texture
39
MPFaceGrin.blp

Done, you have imported the file MPFaceGrin.blp.

Importing MPGuns.blp

Now Click the "Import File" Button:

Next select 'MPGuns.blp' in the folder which you extracted from the zip archive:

Shotgun and Desert Eagle
ShottyNDeagle.mdx
maxbody.blp
MPFaceDeath.blp
MPFaceDefault.blp
MPFaceGrin.blp
MPGuns.blp
MPLegs.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ShottyNDeagle.mdx
Model
2,688
war3mapimported/ShottyNDeagle.mdx
maxbody.blp
Image / Texture
195
maxbody.blp
MPFaceDeath.blp
Image / Texture
40
MPFaceDeath.blp
MPFaceDefault.blp
Image / Texture
40
MPFaceDefault.blp
MPFaceGrin.blp
Image / Texture
39
MPFaceGrin.blp
MPGuns.blp
Image / Texture
208
war3mapimported/MPGuns.blp

Double-click the file MPGuns.blp:

MPGuns.blp
Image / Texture
208
war3mapimported/MPGuns.blp

Tick the box "Use Custom Path" and type in the correct path:

MPGuns.blp
Image / Texture
208
MPGuns.blp

The file has been properly added to the map archive:

ShottyNDeagle.mdx
Model
2,688
war3mapimported/ShottyNDeagle.mdx
maxbody.blp
Image / Texture
195
maxbody.blp
MPFaceDeath.blp
Image / Texture
40
MPFaceDeath.blp
MPFaceDefault.blp
Image / Texture
40
MPFaceDefault.blp
MPFaceGrin.blp
Image / Texture
39
MPFaceGrin.blp
MPGuns.blp
Image / Texture
208
MPGuns.blp

Done, you have imported the file MPGuns.blp.

Importing MPLegs.blp

Now Click the "Import File" Button:

Next select 'MPLegs.blp' in the folder which you extracted from the zip archive:

Shotgun and Desert Eagle
ShottyNDeagle.mdx
maxbody.blp
MPFaceDeath.blp
MPFaceDefault.blp
MPFaceGrin.blp
MPGuns.blp
MPLegs.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ShottyNDeagle.mdx
Model
2,688
war3mapimported/ShottyNDeagle.mdx
maxbody.blp
Image / Texture
195
maxbody.blp
MPFaceDeath.blp
Image / Texture
40
MPFaceDeath.blp
MPFaceDefault.blp
Image / Texture
40
MPFaceDefault.blp
MPFaceGrin.blp
Image / Texture
39
MPFaceGrin.blp
MPGuns.blp
Image / Texture
208
MPGuns.blp
MPLegs.blp
Image / Texture
82
war3mapimported/MPLegs.blp

Double-click the file MPLegs.blp:

MPLegs.blp
Image / Texture
82
war3mapimported/MPLegs.blp

Tick the box "Use Custom Path" and type in the correct path:

MPLegs.blp
Image / Texture
82
MPLegs.blp

The file has been properly added to the map archive:

ShottyNDeagle.mdx
Model
2,688
war3mapimported/ShottyNDeagle.mdx
maxbody.blp
Image / Texture
195
maxbody.blp
MPFaceDeath.blp
Image / Texture
40
MPFaceDeath.blp
MPFaceDefault.blp
Image / Texture
40
MPFaceDefault.blp
MPFaceGrin.blp
Image / Texture
39
MPFaceGrin.blp
MPGuns.blp
Image / Texture
208
MPGuns.blp
MPLegs.blp
Image / Texture
82
MPLegs.blp

Done, you have imported the file MPLegs.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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